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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 08-04-2011, 01:01 PM
Havoc04 Havoc04 is offline
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Bah need to read more LOL

Regards

Last edited by Havoc04; 08-04-2011 at 01:06 PM.
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  #12  
Old 08-04-2011, 01:11 PM
JG53Frankyboy JG53Frankyboy is offline
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in the old IL2 COOP onlinewars there where seldom more than 20 players in one mission, ok, bolstered in numbers by AI controled planes

For a dogfight kind of war, 32 player max is notvenough IMHO, and to call it MassiveOnlinePlay

I guess time will tell!
But if it will be 'just' airquake between fighters- its no game for me.
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  #13  
Old 08-04-2011, 01:13 PM
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JG52Uther JG52Uther is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
in the old IL2 COOP onlinewars there where seldom more than 20 players in one mission, ok, bolstered in numbers by AI controled planes

For a dogfight kind of war, 32 player max is notvenough IMHO, and to call it MassiveOnlinePlay

I guess time will tell!
But if it will be 'just' airquake between fighters- its no game for me.
I think the same, so its not for me.Some will enjoy it though, so good for them!
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  #14  
Old 08-04-2011, 04:33 PM
Pluto Pluto is offline
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Thumbs down Gaijin is ...

...a sh...., f...... (not allowed to really write what I mean) company.

Their "Apache Air Assault" is the proof!

Never again a game from Gaijin ! ! !

(sorry, had to post this when I read the name Gaijin)

Last edited by Pluto; 08-04-2011 at 04:35 PM.
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  #15  
Old 08-04-2011, 06:35 PM
Langnasen
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And after everything they said about learning from the last one and players' feedback/comments. Looks like they learned the square root of FA.
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  #16  
Old 08-04-2011, 07:58 PM
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Hmm.... I won't bother to look it up after the "mmo of 32".

One thing I was hoping for of CoD was a central server (I'd even pay a modest sub) with a much larger on-line capability like 256 players but it doesn't seem likely.
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  #17  
Old 08-04-2011, 10:02 PM
ben2202 ben2202 is offline
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3 words "world of tanks" , play'd it , moved on. Did not expect anything from that **** game company.
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  #18  
Old 08-04-2011, 10:03 PM
ATAG_Bliss ATAG_Bliss is offline
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From my gross understanding of the network connections from fooling around with the DOS server box, I think 255 players online in a single server is actually possible. Our server definitely has the hardware to pull it off. We just got upgraded to from a 1gps to a 10gbps up/down connection as well. (Who could ever possibly use that much lol?) Hopefully, we'll get there one day. Once the servers can start using more than one core (even the load), and fixing the other errors/bugs, I think COD online will massively take off.

As far as the WoP, it's strange as they were advertising (at least initially) as a massive online experience, that it would fall really short. Either way, if the beta is free it's definitely worth trying out. I have my doubts, but you never know.
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  #19  
Old 08-04-2011, 10:15 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by ben2202 View Post
3 words "world of tanks" , play'd it , moved on. Did not expect anything from that **** game company.
Different company but they are coming out with "World of War-planes"
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  #20  
Old 08-05-2011, 12:31 AM
Thee_oddball Thee_oddball is offline
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32=Massively Missed Opportunity

S!
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