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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory. |
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#1
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I don't agree at all. The game is deadly, and it's OK as it is. Anyway, I've been able to run away from grenades with minor scratches only. But the best way to avoid grenades is avoid raising the alarm in the first place.
Also, all guns have 100% accurary in my experience. The bullet always goes exactly to where your crosshair is in that moment. SMGs too, but those have a bitch of recoil that sends your crosshair sky-high ![]() EDIT: Now that I have finished the game I must say I'm a bit dissapointed that the biggest mission is #5. I expected the game to end in a really long, difficult mission in a map as big as the bridge one. Instead we get that short Embassy mission. I'd love to see a mission in a Nazi castle like in that WWII movie "Where Eagles Dare" (or "the eagles nest", or something like that). Last edited by redscare; 12-21-2007 at 10:14 AM. |
#2
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Hi all. Just registered on here and wanted to say I absolutely loved this game.
When I first read about Death To Spies, I was pleasantly surprised to learn that a developer made a game with such a unique premise (playing as a Soviet spy during/after WWII). My pleasant surprise turned to joy when I actually bought and played the game: well-executed and smart AI, nice visuals and good variety of objectives all throughout the game. Well done, Haggard and 1C! Can't wait to hear about the already mentioned sequel. I believe you guys created a solid foundation on which to build a potenially great game franchise! Cheers and Happy Holidays.! ![]() |
#3
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I still think however that they should add a function that can allow the player to run fast for a very short period of time. Dodging grenades I find is very difficult. |
#4
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I think you're right with that. You cannot rely on the crosshair changing colors.
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#5
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It's a pretty good game though a bit on the buggy side.
I always loved the disguise missions in Medal of Honor. This is like a whole game of it. |
#6
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Hi everybody.
Haven´t finished the game yet, but playing when I have time to. So far it´s being a great ride for me. I'm in the mission where you must take some pics of some kind of plans or something (last time played was in October). Great atmosphere and really not that easy! A very nice challenge indeed! I am a fan of stealth games, Thief series, Hitman series and Splinter Cell for instance. So far, so good, lovin' it. I rate it 7.8 out of 10. |
#7
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I like the game very much, unfortunately some things i dont like are for instance:
When you wear a German Officer uniform you can still get in trouble by enemys that wear uniforms of lower ranked soldiers. And the last one and most important one: you can't wear female uniforms ![]() |
#8
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Well, this is an old thread, but then, it's a quiet forum, so I think I'll bump it to say the following, which has probably all been said before, but what the heck:
- It would be very nice if the game took a leaf from Splinter Cell's book, and gave the ability to swing a choked/chloroformed/throat-slit/stunned enemy straight onto one's back by holding down the attack key through the animation -- having our man laying his victim out on the ground in front of him every time he catches someone unrealistically inflates the difficulty. - A connected issue to this would be removing the 'stowing weapon' animation when you try picking up a body while armed. The extra fraction-of-a-second this adds to the picking-up animation is frequently the difference between life and death, and there is no real reason for it. Perhaps keep the 'stowing animation' if the character is holding a rifle, but please abandon it for one-handed equipment and weaponry -- in real life, he could use his other arm to begin the lifting process at the same time he's stowing his pistol/knife/etc. You wouldn't necessarily have to 'blend' animations like that if it's too much of a technical nuisance -- just making the weapon vanish from his hand would work fine. ![]() - It would be pretty neat to have many more 'contextual body-hiding spots' -- at the moment, there's just the backs of trucks, but it would be great to be able to roll people under beds, and stuff corpses into barrels (perhaps one could be prohibited from putting unconscious people in barrels, since they aren't as pliant as corpses). You wouldn't necessarily need to make new animations to do this -- add a context menu option to the hidingplace and use a quick fadeout like you do when stowing a body in a truck. Speaking of context menus -- I'd REALLY LIKE to be able to pick up a body with a keypress, rather then the very awkward "hold down the use key and whisk my right hand over to the arrow keys to scroll down to wherever 'PICK UP BODY' is every time I want to move a body" process. Splinter Cell resolves this by opening the use-key menu with 'pick up body' already selected -- that way a quick keypress will immediately lift a body, but holding the key down will keep the menu open for 'normal' use. I wonder if it might be useful to have a quicker-but-noisier 'DRAG body' option, but I can't say I've thought that one through much, heh. I like Death To Spies, it shows loads of promise; a few good tweaks to smooth out the process and it'll be even better. ![]() |
#9
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You can hide the bodies in wooden boxes too. (Haven't you played the training?)
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