Quote:
Originally Posted by Sternjaeger II
Bewolf, being a programmer is a job like many other chronically underpaid there, with no overtime and extra compensations.
It's called gaming industry, you're selling an entertainment product, but you're actually working and being paid for its development. If you couldn't get a good deal and didn't agree with the mentality it's down to your managing line, not to the customers.
Let's put things into the right perspective here: while we're talking here there are constantly half a million people playing with Call of Duty: Black Ops (and this is only a datum for the PS3 users), a game that is as addictive as crystal meth and that, as an expert, you know better than me that it didn't take them long to develop.
Our sims are just a minute niche compared to these monsters, and as that is not enough, the complicated work behind sims is way more demanding in terms of resources than any FPS, which just needs some cinematic looks and some graphic/gameplay gizmos, other than an extensive beta testing.
As a consequence you will need a way more efficient team, but above all managing, of the resources you have to develop a simulator. The extra drive has to come from passion, otherwise you're gonna end up hospitalised with a bad nervous breakdown.
The world of simulation is a different and complicated one, but if anything it needs some extra firm, careful managing, both in the production line and in the public relations.
|
Spot on. And now go the extra step and think this through a bit further. As the Sim business is such a niche genre without huge amounts of money to be made, you won't get those Pros and extra careful managing into this niche.
Actually, be careful what you wish for in the first place, because if we get professional business into this genre comparable to Call of Duty and the likes, expect to pay 20 bucks each time a new map is released, another 10 bucks for an aircraft DLC. Brave new world.