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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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I've already started
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#12
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1C will release a SDK soon and when they do community made content will explode in volume. |
#13
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I always thought the ultimate aim was to introduce user generated content - allow the community to build new cockpits and aircraft?
Like the ARMA series - it would surely be the best way of moving the series forward and improving it quickly. |
#14
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I didn't even know the original IL2 was just like this in the beginning.
Unfortunately I am nothing of a programmer either, just a user of community generated contend. But one that highly appreciates additions to the game and someone who just looks in awe at the miracle of a nice dynamic campaign generator, wondering "how did they do that?" And yes it is the slow and rocky start, but like I wrote I think it is a good start, it's a sim with absolutely super potential. Here as well you have a gamer who's working all day and has a family, so at least during the week I am not very inclined to jump into MP. Plus you need a place to hone your skills anyway, i.e. SP, might as well be an engaging and enjoyable place. Got to learn a lot here, while in IL2 1946 I never managed to overheat a Me109, in CoD the first flight with temperature effects on and within 5 minutes I had oil all over the cockpit windows, doing much better now though. Having a dynamic campaign that ties into the game/ingame menues would truly be more than awesome. Last edited by NedLynch; 07-26-2011 at 01:35 AM. |
#15
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That would be easy to solve, i guess it's the main reason they went with Steam: each server can decide what kind of mods/3rd party content to allow, even if you have that 700km/h 109 you won't see it in the menus plus you won't need to have multiple installations for each mod pack.
![]() I'm not very fond of having to use steam but i'm not going to discredit its good points either, running a list of approved mods from a pool of many without needing separate installs for each individual server is one of its strong points. |
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