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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-24-2011, 09:04 PM
angst1974 angst1974 is offline
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I know I am in the minority , but SP is most important to me . I have two kids , a full time job , and another hobby . I simply have not fun in MP flying against people that can dedicate 20+++ hours a week to flying.
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Old 07-24-2011, 09:25 PM
White Owl White Owl is offline
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Quote:
Originally Posted by angst1974 View Post
I know I am in the minority , but SP is most important to me . I have two kids , a full time job , and another hobby . I simply have not fun in MP flying against people that can dedicate 20+++ hours a week to flying.
Any surveys I've ever looked at for various flight sims revealed you are not in the minority. Most of us fly single player most of the time, even in games with fully functioning non-buggy multiplayer.

I'm not saying multiplayer isn't important; it is, and I hope it gets fixed. But multiplayer has never been the majority.
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Old 07-24-2011, 09:36 PM
JG53Frankyboy JG53Frankyboy is offline
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The playable cojtent came in IL2'46 from the community.
"dynamic" Missiongenerators, singleplayer missiojs/campaigns, online servertools, dogfightserver events, COOP onlinewars and so on.

Give the community time - i belive it will come. But i dont expect much from the official side.....just the ecperience of the last 10 years
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Old 07-24-2011, 09:51 PM
NedLynch NedLynch is offline
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Indeed there is so much content from the community for IL2 1946 that you cannot even explore everything....and that is a good thing.
CoD feels as if it is layed out the same way, a haven for modders and people who would like to write new contend or mission/campaign generators....and that is a good thing as well.
However from the official side there were expansions to the original IL2 and I am hoping that they will come trhough here as well in time.

Does anyone have any experience with the "semi-dynamic campaign generator" on airwarfare? To me it looks like something I am a little hesitant to download just yet. Of course people have just begun to explore what they can do with this sim, in part maybe due to the delayed US release, which was not an unwise decision.
Like I wrote the game plays rather nicely for me, win7 x64, model and textures to high, everything else on medium, ssao off (though it didn't really cut my fps when I turned it on either)

And IL2 1942 had a dynamic career mode all by itself. I used to use in addition to that the genius dynamic generator from Lowengrin, that was really something nice.
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Old 07-25-2011, 06:29 PM
Blackdog_kt Blackdog_kt is offline
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Actually, the dynamic campaign in IL2 was also made by an external programmer, the very first version i got back in 2001 only had static campaigns, just like the ones we have in CoD.

I'm generally in agreement with you though, it's only a matter of time before the community manages to learn the new tools and starts supplying the content. Already there's an offline campaign with randomized missions and there are also multiplayer missions with moving frontlines and moving spawnpoints for AI ground units. If someone combines these two we have a dynamic campaign generator

Then it's a matter of adding more parameters to it so it's giving more realistic outcomes and mission taskings over time, in other words something like what DCG does, and the good thing is that while it takes persons who know how to code in C# to do it, it's completely open to the community and we don't have to go through official approval to get it into the game. Someone might make a campaign generator with a heavy ground component (lot's of CAS missions and AI ground units), another guy can modify this to make it focus more on strategic bombing and so on, until yet another guy comes along and makes an in-game interface that adjusts these parameters.

The fact that CoD can accept coding input from the players means that much of what we used to have in IL2 will also become part of CoD and better still, it might be part of the in-game menu and we won't have to fiddle with external programms. It's just a matter of time like you said.

As for the expansions, the plan is the same to the IL2 series, we'll be getting expansions focusing on different theaters of operations as time goes by, which the community can use to expand their scenarios with.

In other words, it's exactly the same deal as the previous IL2 series. We're just at the "rocky and slow start" point for now, but there are some knowledgeable people that already provide very interesting results.

I might know some things in general about how programming works but i'm sadly not a programmer, otherwise i would be working on something like this already if i had a good prior knowledge of C#.

It's entirely doable to create a Falcon4 style dynamic campaign, integrate it within the sim with your own custom interface and options/parameters, make your own .dll files for the campaign and all of that without even having to send it to the developers for approval and inclusion in a patch, you can do it on your own and then distribute it among the community, i just don't know where to start with it.
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Old 07-25-2011, 06:34 PM
adonys adonys is offline
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I've already started
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Old 07-25-2011, 11:14 PM
Rather peeved Rather peeved is offline
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I always thought the ultimate aim was to introduce user generated content - allow the community to build new cockpits and aircraft?

Like the ARMA series - it would surely be the best way of moving the series forward and improving it quickly.
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Old 07-26-2011, 01:26 AM
NedLynch NedLynch is offline
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I didn't even know the original IL2 was just like this in the beginning.

Unfortunately I am nothing of a programmer either, just a user of community generated contend. But one that highly appreciates additions to the game and someone who just looks in awe at the miracle of a nice dynamic campaign generator, wondering "how did they do that?"

And yes it is the slow and rocky start, but like I wrote I think it is a good start, it's a sim with absolutely super potential.

Here as well you have a gamer who's working all day and has a family, so at least during the week I am not very inclined to jump into MP. Plus you need a place to hone your skills anyway, i.e. SP, might as well be an engaging and enjoyable place.
Got to learn a lot here, while in IL2 1946 I never managed to overheat a Me109, in CoD the first flight with temperature effects on and within 5 minutes I had oil all over the cockpit windows, doing much better now though.

Having a dynamic campaign that ties into the game/ingame menues would truly be more than awesome.

Last edited by NedLynch; 07-26-2011 at 01:35 AM.
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