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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#121
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Whatever the sim, the problems, issues and discussions about the dot representing a plane at far distances are the same. Using lower screen resolution to create a larger dot will mean a loss of quality and clarity at mid to close range. It's your choice. Personally I would always want the highest res possible and don't care if I can't see that fighter 10km or more away when like as not it would have been missed in real life. One thing I will say about CloD versus IL2 is that the identification of aircraft is so much better in CloD that I really don't feel the need to use icons. In IL2 in a 109 v Spit furball I never felt overly confident that I wouldn't shoot at my side without icons but in CloD you can just tell them apart way way before they come into range.
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#122
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ROF now doesnt have dots, i think the view distance is up to 12km and works perfect.
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#123
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Can I also ask..
Is it just me or do you loose the dots momentarily once they go under the horizon and your above it? very hard to see untill they either go lower or come back up through the haze which is the horizon.. Is this realistic? OT..Im always losing contacts against the terrain..even with TrackIR5 but my resolution is 1920x1200 which prob doesnt help...as far as view distance i think its odd that the dots are larger in size with normal FOV but are smaller once you zoom in |
#124
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Well I have a 28 inch monitor @ 1900x1200 60hrz
I use the fov setings in the game on pov hat 180 is 90, 270 is 70, and 0 is 30. You can still use track ir and still have 6dof and z axsis.
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#125
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I personally find it near impossible to spot AC flying low when I'm high(far up not stoned
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#126
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You talk about the resolution in most. But the other important thing the Anti Aliasing. So nicely smooths into the background the planes (already in IL-2 too), that it something incredible.
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#127
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I agree, I can usually pick an a/c shape and therefore id it not long after first sighting it (as an a/c not a dot)
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#128
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I think spotting planes, especially lower planes, is much, much harder in Clod than it was in '46.
Completely artificially so, for both sides, over both land and water textures, so it's not a camouflage thing. It's just another example of the "harder is more real" mentality which seems to have bedevilled the game design. |
#129
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This is the problem that bores me the most in flight sims.
Why should the planes disappear 1km below my plane but still be visible as black dots 4km over me? There are stories of pilots who saw planes only because of the sun reflection on the their canopy (luck) and in no way a plane can disappear on the forest when you are 400m behind it. I fly with No Icon because of my squad, but I'm sure that is not the most realistic way... one week ago i turned down my IL2's resolution to 1280*720 because losing dots it the most frustrating thing (above all flying in old IL2's planes against the newest ones). I think a sim should use Icon (very small) and should simulate what the pilot see and what he does not: clouds, sun... the dots/icon should totally disappear in that case. Build a Toggle Icon key and I'm ok with that.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 07-24-2011 at 08:53 AM. |
#130
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I think the last 2 posters have illusions on plane visibility in real life.
From experience i can tell that i spent a few minutes searching for a white plane together with me in the landing pattern. That means i knew roughly where it should be and in which direction to look.
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