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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I'm in also....I hope that each aircraft's peculiarities are as close as possible, to the way they are in rl.....differential braking, I'm betting will be there in SOW
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#2
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Hopefully it will be an Option so that both the novice and realist will be happy. I'm sure at this point in the developement Oleg is up to his ass in aligators, so who knows how it will all pan out.
Last edited by Chivas; 12-15-2007 at 06:21 PM. |
#3
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The problem is that it's nearly not possible to play online with simplified FM. Keep in mind that 99,9% of all online servers have RL FM on, so arcade player will not play a very long time if they don't even get off the runway. Only the hardcore sim player would buy a very complex and hard simulation.
1C must sell as much copies as possible and there are not so much hardcore player willing to buy a real sim, so the FM might take a hit because of this. But that's just speculation. I don't know what Olegs objectives are. Doing a FM which is as realistic as possible or tuning the FM a bit down to allow arcade player to have fun too? I don't know. Last edited by JG4_Helofly; 12-15-2007 at 10:14 PM. |
#4
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I think the fact that a SU-26 will be included with Bob, is a indication of a very confident Oleg Maddox, in regards to fm of that aircraft....who knows about the spits, 109's, etc. time will tell I quess
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#5
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I hope they will not use the SU as base model or we will have heavy SU FM style in all..
![]() lets see what it will be.. I'm very glad that they do include a plane like the SU .. many acrobatics pilots will be happy...if it's well done. |
#6
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how can this be if ya can not pull heavy G,s above 350kph in diving turns in IL2
Last edited by JG27_brook; 12-16-2007 at 09:22 AM. |
#7
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FM must be a eternal beta, with revision everytime find a new detail to improve, we cant stay waiting 6 months for fixes, FM is the "heart" of realism.
I believe in future FM softwares will help to do new SOW FMs, based in technical details, than personal vision from another planes pilots.
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MOD is LIFE! |
#8
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Great read about the 109!
I once flew with an old 109 pilot that had gotten to old to fly (the doctors complained about his heart so his license was revoked) - so I flew with him in his own plane "for the record" (a Grob). He flew in the air - but he left the landings to me... He said that he was getting to old for it and anyway he still had bad memories landing since his early days as a pilot with the 109:s during the war. He told me that he was trained late in the war with a lot of other 18 year old "kids". They never got hold of flying the 109 and where scared all the time - most about the landings! Half of his squadron where killed starting or landing and when I asked him if he shot down any allied plane he just laughed... No way he said, I fired at some but I don't think any bullets where near their intended targets. |
#9
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I bet his story is probably the more common one. From what I've read the vast majority of kills were made by aces, and most of the rest by guys who got two or three (probably clearing the aces tails, I bet). Most got nothing, I suspect they were much too busy not dying to be able to concentrate on getting hits.
I'm also with the full real team, I don't care if it takes me weeks to re-learn how to fly my 109 if the flight model is accurate. I'm of a mind, though that perhaps some kind of sliding scale method of toning down the flight model might be better for those who are less keen on dying over and over again, than the typical "turn off engine torque" type on-off switch you see all the time in games. While I'm sure that there will be plenty of whining, I'll bet that Oleg blows us away. |
#10
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The 109 conventional elevators, were well over the top in il2 starting at 450kph, with 600kph been more close to reat life
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