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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-14-2007, 07:39 PM
Billfish Billfish is offline
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Originally Posted by Avimimus View Post
Interesting read. My impression was that Oleg will use essentially the same AFM technology seen in version 4.04+. He is going to increase the fidelity of it (more components, slightly more cycles per second) but I believe the basic system is already in place. It will be interesting to see what he says, though.
(going from memory and 2 years ago sooooooo)
Though Oleg has commented somewhat as to some of the newer features and hopefully will more, the flight engine for BoB or a test version of it was released (I believe among the 3.? patches) and applied to the sim....So to a great degree what you're saying is very true....What you may not remember is that so many people complained about the need to constantly trim, outrageous torque and so on that they toned it WAY back down......and if I recall correctly he stated then that what they had tried was much less then actual.

Meaning, that what it really took to fly one of these was so difficult even before the toning down it had been as they knew they would need a balance between reality and playability (naturally few thought to adjust their difficulty settings if they wanted it easier).....

I myself would like to see it to as close to real as possible.....Yet I also don't mind a 3 hour mission where maybe only 3 minutes of that are combat.........It's the realism or best approximation of it we can get that I enjoy, not whack-em and stack-em arcade play.
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Old 12-15-2007, 01:31 PM
JG4_Helofly JG4_Helofly is offline
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Oleg said the FM will not change very much from what we have now.
IMO it's too easy. It's even possible to take off a bf109 without locking the tailweel, giving instantly full power and pull the stick back to lift off at minimum speed.

Maybe it would be too hard for avarage player to handle if the plane would be as nasty as in RL.
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Old 12-15-2007, 03:43 PM
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robtek robtek is offline
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i, for myself would like to have the option to switch to full real.

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Old 12-15-2007, 04:11 PM
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JG52Uther JG52Uther is offline
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I too would like it be as realistic as possible. If it was a pig to fly in real life,then it should be a pig in SoW.
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Old 12-15-2007, 04:48 PM
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SlipBall SlipBall is offline
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I'm in also....I hope that each aircraft's peculiarities are as close as possible, to the way they are in rl.....differential braking, I'm betting will be there in SOW
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Old 12-15-2007, 05:33 PM
Chivas Chivas is offline
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Hopefully it will be an Option so that both the novice and realist will be happy. I'm sure at this point in the developement Oleg is up to his ass in aligators, so who knows how it will all pan out.

Last edited by Chivas; 12-15-2007 at 06:21 PM.
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Old 12-15-2007, 07:16 PM
JG4_Helofly JG4_Helofly is offline
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The problem is that it's nearly not possible to play online with simplified FM. Keep in mind that 99,9% of all online servers have RL FM on, so arcade player will not play a very long time if they don't even get off the runway. Only the hardcore sim player would buy a very complex and hard simulation.
1C must sell as much copies as possible and there are not so much hardcore player willing to buy a real sim, so the FM might take a hit because of this. But that's just speculation. I don't know what Olegs objectives are. Doing a FM which is as realistic as possible or tuning the FM a bit down to allow arcade player to have fun too? I don't know.

Last edited by JG4_Helofly; 12-15-2007 at 10:14 PM.
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Old 12-16-2007, 03:35 AM
Avimimus Avimimus is offline
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Quote:
Originally Posted by Billfish View Post
What you may not remember is that so many people complained about the need to constantly trim, outrageous torque and so on that they toned it WAY back down......and if I recall correctly he stated then that what they had tried was much less then actual.
....It's the realism or best approximation of it we can get that I enjoy, not whack-em and stack-em arcade play.
You can have some peace then. The idea that Oleg detuned the FM is just a superstitious belief. His statements I believe are best interpreted as a defense of the torque, saying in effect that if anything it was undermodeled instead of overmodeled. The rest is placebo effect. Oleg will aim for realistic torque in Bob.
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