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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

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  #1  
Old 07-15-2011, 04:41 PM
II./JG1_Wilcke II./JG1_Wilcke is offline
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To get an idea of what were dealing with just take a look at a .303, .50 and a 20mm aviation type round, look at the base of the projectile and you will see the area available to setup the tracing material. Its pretty small in diameter. So that will give you a rough approximation of how 'thick' the tracing should be in game.

As for the 20mm cannon ammo, yes the barrels were rifled. Oh and projectiles do not fly in a straight line the definitely follow a curved flight path affected by ballistics and gravity. Bullet design, along with muzzle velocity also affect how flat the barrel will shoot; but there is always an arc that intersects the line of sight twice.

The military folks and hobbyists that have fired a variety of tracing ammo through various automatic weapons will know what we are talking about here.
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Old 07-15-2011, 07:46 PM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by II./JG1_Wilcke View Post

As for the 20mm cannon ammo, yes the barrels were rifled. Oh and projectiles do not fly in a straight line the definitely follow a curved flight path affected by ballistics and gravity. Bullet design, along with muzzle velocity also affect how flat the barrel will shoot; but there is always an arc that intersects the line of sight twice.

true, the round does "arc" (depth of arc depending on various conditions present and how much bang went into pushing it out the barrel) but in that arc they fly straight... they don't wobble about like seen in guncam footage.
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