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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I've got X-Plane 9 installed with photoscenery of the UK assembled from Google Maps. (G2XPL plugin - zoom level 17).
It compares favourably with the IL2 textures. Granted, one represents England 70 years ago and one is for present day, but it seems logical that the colours of plants/crops haven't changed that much in the years between. COD is missing a decent weather system though. IMO, this would make much more difference to perception of the colours than what there is at the moment (permanent dry, sunny day at the moment in COD). The map is a work of genius though. I live in Brighton and frequently travel between home and London. The whole surrounding area is easily recognisable. The South Downs are accurate and the towns and villages are in the right place. It's very easy to navigate around based on the scenery, which I think is far more important than the colours. Good work 1C! Last edited by Das Attorney; 07-10-2011 at 03:32 PM. |
#2
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Yes I know the light conditions are hugely different and photo scenery has no ground detail or shadows, but as a comparison of Cliffs to 'reality'? I actually like the landscape in Cliffs if the colours were a little closer, the trees looked English, and the roads had hedgerows. In fact I don't really understand why hedgerows couldn't be added to the roads/field - models/textures as a matter of course. But I know nothing of 3D programming. On the ground, and close to it, Cliffs looks superb. It's only when you climb it starts to look 'wrong'. I also can't wait for a weather system to be implemented successfully, you'll see from the clip what I mean, (and before anyone jumps on my neck, I know REX are only 2D clouds). Don't blink, the comparisons are very short. Anyway, enjoy. Last edited by ATAG_Dutch; 07-11-2011 at 03:32 PM. |
#3
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I dont know how far of i am, but the REX scenery does not mach up my vision (in my head) of how England looks like from above. At least not the colours. Maby looks to "modern"? Almost like industrial farming areas (if there is such a thing) Lighting, time of day and weather probably have something to do with it to. Anyways, and i dont know if i recall this correctly, but i think Oleg did mention that miles and miles of hedge rows would become very hardware intensive, dont ask me why. And "knowing" Oleg he was probably talking about actual hedges in 3D. Last edited by Baron; 07-11-2011 at 05:20 PM. |
#4
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What would help a little with the terrain is replacing those white paths that seem to be everywhere with dark green paths that would from above look like the hedgerows that are so badly missing.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#5
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Its the terrain i believe that causes the stutters, i think maybe if they look into how the textures are loaded maybe they can reduce stutters more.
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#6
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#7
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No, it's all textures streaming: ground texture+objects textures.
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#8
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Oh, the Spit was about £20 aswell. I must be barmy or summat. I reckon that given time we'll see improvements to the landscape generally, but when the weather engine gets going, the landscape colours will start to make more sense. Try to concentrate on the area of shadow under a cloud as it is at the moment and you'll get an idea. I didn't manage to catch this in the clip. ![]() |
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