Quote:
Originally Posted by RE77ACTION
I'm not a programmer (at least not professional), but I think the stutters occur when loading textures to memory with too high priority.
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+1. In ArmA2, without major improvements made in patches, we have texture streaming problems too, but now the game is much more fluid. In first release of ArmA2, we don't have big stutters, but a lot of crazy LOD/Texture loading.
If this is the only problem with the graphic engine regards stutters- and all leads to this conclusion - I'll be really happy, because it's not so hard to solve, just need some compromise between high quality texture loading and performance.