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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 07-05-2011, 07:05 AM
MadTommy MadTommy is offline
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I don't see the big issue or why people are getting their knickers in a twist.

Flying through trees will hardly keep you alive.. I find it hard to believe its a successful tactic. They can hardly stay in the trees long enough to loose you.

The lack of collision mesh is a suitable compromise. If you look at the other sims we can compare to.. neither DCS BlackShark or A10c have tree collision mesh, Rise of Flight has a poorly modelled one that does not truly represent the actual tree. You can fly very close to the tree but hit its mesh, i find that more annoying.

i don't expect collision mesh will ever be added and it does not concern me one iota, flying through then is hardly a big exploit.
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Old 07-05-2011, 07:41 AM
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ZaltysZ ZaltysZ is offline
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Originally Posted by MadTommy View Post
They can hardly stay in the trees long enough to loose you.
Why not? If escaping player has trees off, he only need to find large patch of green (where forest is supposed to be) and fly over it low enough. Not very hard thing to do.

But the problem is not that escape exploit only. In old IL2 or RoF there is always a reason not to fly over large forest with dying engine, in CoD there isn't any such reason. It is bizarre how ditching inside forest works well in CoD. This will become even more obvious and annoying when we will get to Eastern front, where fighting altitudes are lower.
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Old 07-05-2011, 08:04 AM
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JG52Uther JG52Uther is offline
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Anyone remember that development shot of the Hurricane crash landed in the tree's and we wondered how it got there?
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Old 07-06-2011, 11:26 AM
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sorak sorak is offline
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Originally Posted by JG52Uther View Post
Anyone remember that development shot of the Hurricane crash landed in the tree's and we wondered how it got there?
hahah nice one

haha
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  #5  
Old 07-05-2011, 08:04 AM
MadTommy MadTommy is offline
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Originally Posted by ZaltysZ View Post
Why not? If escaping player has trees off, he only need to find large patch of green (where forest is supposed to be) and fly over it low enough. Not very hard thing to do.
Bit of a flaw in the logic there.. as if the escaping player has trees off how the hell can even find the trees let alone stay in them!

Either way its easy to follow someone through a forest.. they are not very big in CloD.

If an individual has a big issue with it.. i suppose they will have to turn trees off.

Maybe a good compromise would be to have VERY simple collision mesh, say just a truck much like a telegraph pole.. that would make landing in them and flying through them a little more interesting!
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Old 07-05-2011, 08:14 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by MadTommy View Post
Bit of a flaw in the logic there.. as if the escaping player has trees off how the hell can even find the trees let alone stay in them!
There is distinct dark green texture where trees should be. Very easy to find.
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Old 07-05-2011, 08:34 AM
esmiol esmiol is offline
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the solution could be simple i think.

make a 2D forest like in il2 first of name who'll be covered by reall tree with high graphic option.
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Old 07-05-2011, 08:45 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by esmiol View Post
the solution could be simple i think.

make a 2D forest like in il2 first of name who'll be covered by reall tree with high graphic option.
Good Idea, If they were inside the other forrest they wouldn't even need to be rendered.

Do they have telephone/ power line object, that could be strund at random through the forrest?

Cheers

Last edited by Skoshi Tiger; 07-05-2011 at 08:47 AM.
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Old 07-05-2011, 09:00 AM
Tvrdi
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hey guys, best WW2 sim with ghost trees....omg lol
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  #10  
Old 07-06-2011, 03:23 AM
Tiger27 Tiger27 is offline
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Quote:
Originally Posted by ZaltysZ View Post
Why not? If escaping player has trees off, he only need to find large patch of green (where forest is supposed to be) and fly over it low enough. Not very hard thing to do.

But the problem is not that escape exploit only. In old IL2 or RoF there is always a reason not to fly over large forest with dying engine, in CoD there isn't any such reason. It is bizarre how ditching inside forest works well in CoD. This will become even more obvious and annoying when we will get to Eastern front, where fighting altitudes are lower.
Actually I often look for a forest in ROF when crashing, the trees often enable you to survive a nasty crash as they break the planes fall.
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