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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 07-01-2011, 09:31 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Bryan21cag View Post
hmmm..... I have the box listed below (two DX11 1G cards btw) and even on medium settings its playable but not very pleasurable. Over water it runs like I would want it to run with 50 planes all battling over London but only there.

I know i stated this before in another post but it really takes me out of the game when the only way to make it play silk smooth is to cut its (clears Throat)..... balls off, graphically speaking of coarse

Any way I really hope that this is due to lack of crossfire optimization as this would at least mean that I was not looking at an accurate representation of how the game operates in general but just on my machine.

But then im left feeling like crap again because i just built this box and will not be building another one any time soon and at this point i may rather eat the cost of the game rather than drop another 700 bucks on a new card that may only give me a marginal performance boost at best.

it is starting to get on my nerves though that i can youtube about a thousand videos these days showing the smoothest running all graphics maxed version of CLOD and not be able to tell if its movie magic or if its actual game play. sigh

here's hoping for a smoother running future

Cheers
Even with optimized crossfire i think that your VRAM is limited to the amount of VRAM on one card only, so i wouldn't suspect the fundamentals to change: reduce the amount of stuff that needs to be loaded into VRAM ( = drop the texture size) and then you can run other options that rely more on GPU "speed" than on VRAM size (like effects/smoke, etc) on higher settings.

I think there's no optimal GPU yet, because the 3GB ones tend to have "slower" memory chips than the 1-2GB GPUs, so there really is nothing to do than drop a few settings a notch and wait.

The CPU and RAM are filled up to the brink with the FM/DM modules, so it's only the amount of VRAM left that is the biggest deciding factor. It seems the only thing that could potentially be optimized a bit better at this stage to give some PCs the ability to run with original sized textures is RAM use, so that instead of loading from the hard drive it could load up the textures in RAM and then shuffle them between RAM and VRAM as needed. It's still not optimal though, just faster.

The optimal would be a GPU with 3GB VRAM that runs faster than the current 3GB VRAM chips. In other words, nothing to do but wait.

As to cutting the sim's balls off in terms of graphics, i don't really see it that way. Don't get me wrong, yes, i'd like to be flying around with everything set to maximum. However i don't need to, because the current medium detail levels are equal or better than IL2's highest settings. In my mind this is not cutting the sim's balls off, it's making a reasonable compromise between performance, eye candy and cash spend on a PC, something which happens in PC gaming in general.
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Old 07-01-2011, 10:57 AM
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SlipBall SlipBall is offline
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The optimal would be a GPU with 3GB VRAM that runs faster than the current 3GB VRAM chips. In other words, nothing to do but wait.



Memristor technology which is well on its way to production, will tame this beast
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Old 07-01-2011, 01:03 PM
kendo65 kendo65 is offline
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Hopefully the 64-bit .exe and DX11 will be here first.
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