Quote:
Originally Posted by Robin2k7
it doesn't feel good ... and yea i am winning because if this is the new standard i would say take a look to Rise of flight .
a good example how it can work with nice graphics good sound and excellent environment .
i am just disappointed that's all .
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My guess is you're disappointed because you probably didn't see what RoF was two years ago.
You have every right to complain, just do it in an interesting way that might be useful to others as well and you'll get a more positive reaction. It's the distinction between spending some time on testing the sim and coming up with bugs and possible workarounds, or saying "i'm done with this game" and stopping there: the first one can actually solve something or be useful to another player, the second is only useful to the person venting and as such, boring to the rest and doesn't get much sympathy.
No offence meant really, i'm just calling it as i see it: if you really get a kick out of exposing flaws in the sim then what better way than give a detailed list of what's wrong (aka properly formatted bug reports telling people what's wrong, how to replicate it and any possible short-term fix), put some time into it.
I can understand the initial outburst of frustration because the release was rushed and not handled well but frankly, a good number of months post release repetitive generic comments on issues that are by now common knowledge, to the tune of "fix the sounds/aa/etc", fail to make me take a real interest anymore. It's like background noise at this point and tends to fly below the radar for the most part.
It's known, if it can be fixed it will, there's nothing to do but wait. I think it's better to try and come up with something less known and more interesting and it's that kind of posts that can maintain a healthy interest level.
I mean, i find it funny that the majority of people focus so much on presentation issues, valid as they are, when there's a bunch of issues having a direct effect on gameplay that tend to fly directly over the heads of the majority here.
Just compare the amount of complaints about AA with the amount of complaints about the errors and bugs present in almost every flyable bomber or the inconsistent controls logic employed across different aircraft and you'll see what i mean.
More people take offence to a non-antialiased aerial in external view than the fact that it's almost impossible to drop bombs in a realistic manner from any bomber other than the He-111 in a sim that is supposed to be about a primarily bombing campaign. Who bothers with historical accuracy in those aspects of the sim that directly pertain to portraying the key points of that campaign though, when the aerials look jaggy and the grass is a bit too green?
I think the community by and large suffers from the same thing the developer team is blamed for: a lack of sense of priority. In the end we're all even