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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I started up rof to check out the Bristol fighter and I was surprised at how bland the landscape looks compared to cod. And I like rof but graphically I think cod has the edge, sounds and performance is a different matter though
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#2
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This is a joke right? Comparing CLODs ugly neon landscape (which lacks proper AA btw) with that of ROF?
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#3
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Mate you clearly need your eyes testing everyone talks about how pastel coloured the ground is, your the only one that has mentioned a neon landscape.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#4
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Maybe he overdid his custom colors in VGA settings and doesn`t even know it.
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#5
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well in my opinion, cod has a more complex landscape, but it doesnt look better than rof in my eyes.if cod would get the colours correct and the placment of trees, then it would be far superiour to rof graphics wise.only my 2cents.
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#6
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You have every right to complain, just do it in an interesting way that might be useful to others as well and you'll get a more positive reaction. It's the distinction between spending some time on testing the sim and coming up with bugs and possible workarounds, or saying "i'm done with this game" and stopping there: the first one can actually solve something or be useful to another player, the second is only useful to the person venting and as such, boring to the rest and doesn't get much sympathy. ![]() No offence meant really, i'm just calling it as i see it: if you really get a kick out of exposing flaws in the sim then what better way than give a detailed list of what's wrong (aka properly formatted bug reports telling people what's wrong, how to replicate it and any possible short-term fix), put some time into it. I can understand the initial outburst of frustration because the release was rushed and not handled well but frankly, a good number of months post release repetitive generic comments on issues that are by now common knowledge, to the tune of "fix the sounds/aa/etc", fail to make me take a real interest anymore. It's like background noise at this point and tends to fly below the radar for the most part. It's known, if it can be fixed it will, there's nothing to do but wait. I think it's better to try and come up with something less known and more interesting and it's that kind of posts that can maintain a healthy interest level. I mean, i find it funny that the majority of people focus so much on presentation issues, valid as they are, when there's a bunch of issues having a direct effect on gameplay that tend to fly directly over the heads of the majority here. Just compare the amount of complaints about AA with the amount of complaints about the errors and bugs present in almost every flyable bomber or the inconsistent controls logic employed across different aircraft and you'll see what i mean. More people take offence to a non-antialiased aerial in external view than the fact that it's almost impossible to drop bombs in a realistic manner from any bomber other than the He-111 in a sim that is supposed to be about a primarily bombing campaign. Who bothers with historical accuracy in those aspects of the sim that directly pertain to portraying the key points of that campaign though, when the aerials look jaggy and the grass is a bit too green? I think the community by and large suffers from the same thing the developer team is blamed for: a lack of sense of priority. In the end we're all even ![]() |
#7
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you know i just don't have that woow feel i did have when IL-2 was released .
you know i tried and i tried and give this game a chance but every time when i take of from the ground ore when i do a DF over see i am disappointed and i don't know exactly why . also Multiplayer ...its hard to find a server . guys perhaps i expect to much . |
#8
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CLOD can look better in sections of the flying I.E. in the cockpit, and over the water and such but with my machine listed below I have to start making some pretty big graphics sacrifices in order to keep the game running as smoothly and then it loses its edge for me since in order to keep the same performance I have to cripple its graphics edge. Being that I am no programer of video games I have no idea if this is just something that will improve over time or if it is just a sign that i built too slow a computer for what this game really should be running on. I guess time will tell. if its the later though I will not be able to help my disappointment because I am in a pretty good spot money wise these days and i was able to buy what i thought would at least be in the above average category of boxes and still i have to go below medium settings for most of the really cool stuff to keep the game running perfectly smooth with no stuttering. Cheers ![]() |
#9
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#10
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The ground textures throughout London in Clod are not impressive, whereas the textures in Verdun in ROF look nice. They need work in Clod especially with shadows on. The buildings also pop in and out even the close range ones. It kills any immersion I can get. CloD wins out in some things, but landscape is not one of them. Cockpits, Water and Damage models only. Otherwise ROF wins out as it should be because they are two years down the track of their release. CloD can get there one day if the developer is as dedicated, maybe end of next year CloD will be great. But lots of patches needed. Having said this, ROF digital nature engine is still in progress even at this great stage. The engine is still improving. For example the water coming to ROF sometime in the future: ![]() ![]() ![]() |
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