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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#101
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Do you also so miss many options in the radio-menu? After the patch I got many missing numbers and so on. I can´t tell my mates to attack or to retreat and so on. Did I miss anything last week??
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#102
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Thank you Guys for the Patch. This Sim will be better and better
![]() To the Sounds: Let allowed to make sounds by Jafa or big pickle....and you have a helping hand ![]() Thanks for your work and time Greets from Germany Towarisch PS: A very nice and sunny weekend for you luthier and team |
#103
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![]() Anyways, we should all be flying now, not reading forums! Bye for now ![]() |
#104
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Downloading official patch
Regarding the sound thingy. If one would be a bit paranoid it almost sounds like intentional sabotage or something. As i said: If one would be paranoid. ![]() Last edited by Baron; 06-24-2011 at 07:04 PM. |
#105
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Please stop downloading!!! Steam can't hardly keep up...
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#106
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Fine to have the E-1 there, a wellcome adition.
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#107
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Some good things are there, I better post this here as I bet many people will not bother to RTFM
![]() README V1.4.0 GAME VERSION 1.02.14821 (June 24, 2011) ************************************************** ************************************** The latest patch continues to improve on overall performance and multiplayer functionality. NOTE: This patch is incompatible with previous game versions when playing online. ATTENTION! If you experience sub-par performance or unexpected artifacts please update your graphic drivers to the latest version. Additionally, if you have disabled Cloud Synchronization for config files, you may be playing a game with an obsolete controls config. Please back up and delete your old file and reenable Cloud Synchronization to grab a latest stock version. The current patch contains the following changes: GENERAL * Added Bf. 109 E-1; * Added a Minensuchboot 1935 German warship; * Added crewmen models to various ships; * Improved damage system for radars and other large objects; * Improved in-mission map, added some simple navigator tools. AIRCRAFT VISUALS * Reworked Spitfire visuals; * Minor changes to Spitfire hatch damage; * Fixed graphical issues in BR. 20 radioman's cabin; * Added machine gun belt animation to BR. 20's ventral gun. Shells now slide off 2nd tray opening when there are aroung 60 left; * Minor changes to Blenheim Mk. I; * Minor changes to D.H. 82 pilot's cockpit. AIRCRAFT INTERNALS * Ammo clip counters will not reset when a gun runs out of ammunition; * Planes will no longer accept inappropriately named damages from user-made strategy modules and scripts (i.e. damage to 2nd engine on single-engine aircraft); * Weapon slot definitions now accept overriding a gun's rate of fire, allowing special configurations and synching guns; * Finalized routines for fixed loop radio compass. AIRCRAFT PHYSICS & A.I. * D.B. 600x - equipped craft (Bf. 109 & 110) now start parked with propellor pitch set to fine; * Flak fragments now have more destructive effect; * Removed rate of fire variation off Bf. 109's and G.50's synchronized nose guns; * Will not attempt to reload a gun that has run out of ammunition. This will show correct animations and ammo counter readings on aircraft affected; * Force feedback will no longer produce gun shake when guns run out of ammunition; * Adjusted deceleration of detached aircraft chunks; * Pilot's radio compass in BR. 20 M is now operational, and works in fixed loop mode; * AI pilots can now leave combat when their morale is low, such as when suffering losses or losing leader; * AI pilots can now give chase to enemy cowards trying to escape; * Improved and expanded orders menu (NOTE: some new parts are still in BETA). MULTIPLAYER * Redesigned the multiplayer and plane / player selection GUI; * Added new graphical emoticons (smileys) to pre-game chat. Smileys do not show up when playing the actual game; * Fixed "not found UC0" issue when connecting to a server; * Engine RPM will no longer drop when you change position to gunner/bombardier while flying as a pilot on multi-seat aircraft; * Game now properly displays Friends-only servers in server search; * Enabled joining multiplayer servers from steam and not just from the in-game server search. NOTE: this requires an additional key in conf.ini, tryDirectConnect=1 in the [NET] section. It will only appear automatically in a fresh install on a steam account where the game has not been installed previously; * Spawn areas now properly switch sides when airfields are captured; <--- Ataros is probably dancing on tables right now... ![]() * Improved script spawning for ground objects. MINENSUCHBOOT 1935 The ship is a minelayer and can be set to carry and lay mines in the Full Mission Builder. To lay mines with the Minensuchboot 1935: 1. Create a Minensuchboot 1935 ship in your mission with at least one waypoint; 2. Select the ship's Actor properties, and check the Show Skin checkbox; 3. Add a cargo of mines by setting Cargo to SeaMines; 4. To lay mines, create a waypont of LAYMINES type, and set the additional Lay Mines parameter to ALL or a specific number of mines to drop at the waypoint. NOTE: The mines dropped by the Minensuchboot 1935 will always float on the surface. <--- Hmmmm, undermodelled...ROFL LIST OF EMOTICONS ..... a long list.... Last edited by 335th_GRAthos; 06-24-2011 at 07:14 PM. |
#108
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A new plane already - the BF109 E-1
whatever's next in store? |
#109
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tried new patch. same problems. cant reallly play.
Stutters over land fps hit since last official patch no anti alaising -Gollum |
#110
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I'm sorry but no AA isn't a reason for not being able to play! |
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