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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #131  
Old 06-18-2011, 11:46 AM
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bongodriver bongodriver is offline
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with all the bitching and whining in this community it probably has been deemed unmanageable.
  #132  
Old 06-18-2011, 12:03 PM
naz naz is offline
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Originally Posted by Skoshi Tiger View Post
If they are a 'third party' developer they chose a very unusual place to discuss their financial arrangements with MG. Maybe it is their attitude (ie venting on a public forum) which is the cause of lack of communication from MG? Who knows? Certainly not me.

One thing I do know is that if you offer unsolicited advice, you shouldn't get offended if the recipient ignores you. That's just the way of the world and transcends all cultural boundaries.

Also any manpower they are wasting is their own choice based upon the possiblity of future reward. I doubt MG will release their SDK's until they are ready to be released. They will just have to deal with that.

Cheers!
Can't say I'd disagree with you to be honest...was just passing on who I understood Desastersoft are.
  #133  
Old 06-18-2011, 12:10 PM
Doc_uk Doc_uk is offline
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Originally Posted by bongodriver View Post
wasn't blowing up ships the whole idea behind 'silent hunter'? last time I checked this was a flight sim and was meant to be based on the aerial battles between aircraft....i.e. dogfighting etc, sure more objects are a welcome addition for immersion blah blah.....but I was amazed to see the post on the new ship texture wasn't a joke.....seriously? some portholes apparently don't line up and someone practically has a stroke over it?
The battle of britian was not just about aerial combat
Read this, and enlighting yourself
http://www.iwm.org.uk/upload/package...ain/phase1.htm
  #134  
Old 06-18-2011, 12:22 PM
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bongodriver bongodriver is offline
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Originally Posted by Doc_uk View Post
The battle of britian was not just about aerial combat
Read this, and enlighting yourself
http://www.iwm.org.uk/upload/package...ain/phase1.htm
Never said it was all about aerial combat, I just said this sim is fucussed on the aerial dogfighting aspect, no enlightenment needed here.
  #135  
Old 06-18-2011, 12:27 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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Originally Posted by Doc_uk View Post
Call that a warship, ive seen bigger rowing boats
How about somthing for the british navy next patch plz
+1 Thanks for the update, luthier

Last edited by 6BL Bird-Dog; 06-18-2011 at 12:36 PM.
  #136  
Old 06-18-2011, 12:36 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by tree_uk View Post
the community manager as been installed but it was found in beta testing that his head was too small for the office, when his head was enlarged it was clipping into the ladies toilet which is not acceptable.
lol
  #137  
Old 06-18-2011, 01:48 PM
Zorin Zorin is offline
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Originally Posted by luthier View Post
I find in my own experience that it's best to know what you're talking about before speaking. Especially in public.

In ship building in general, and with this ship specifically, you don't line up portholes with the ceiling but rather with the deck. In the German minelayer pictured, the forecastle deck is not parallel with the main deck. This creates the effect you are seeing.

A quick google search would have given you all the information you need.


And yes, the mines are fully operational. They are an optional cargo you can load in FMB. You will then set waypoints to drop a given number of mines, which are also working and will explode and damage or sink ships.

The only concession is that all mines will float, which we feel is acceptable in a flight sim.
Sorry that I only looked at official blueprints that clearly show that I am right, along with every single photograph... but if you want to bitch about with your community like that, be my guest.


Last edited by Zorin; 06-18-2011 at 01:59 PM.
  #138  
Old 06-18-2011, 01:51 PM
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sad...
  #139  
Old 06-18-2011, 02:02 PM
Sauf Sauf is offline
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We get a ship that actually drops mines that work and we are whining about the porthole placement???? Honestly, take a good hard look at yourselves ffs, let the devs work on fixing the game without all the negative "its all about ME!" crap.
  #140  
Old 06-18-2011, 02:03 PM
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bongodriver bongodriver is offline
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We get a ship that actually drops mines that work and we are whining about the porthole placement???? Honestly, take a good hard look at yourselves ffs, let the devs work on fixing the game without all the negative "its all about ME!" crap.
'AHMEN' to that...........
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