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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#121
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Always liked the looks of those racy little M class minesweepers
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#122
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In ship building in general, and with this ship specifically, you don't line up portholes with the ceiling but rather with the deck. In the German minelayer pictured, the forecastle deck is not parallel with the main deck. This creates the effect you are seeing. A quick google search would have given you all the information you need. And yes, the mines are fully operational. They are an optional cargo you can load in FMB. You will then set waypoints to drop a given number of mines, which are also working and will explode and damage or sink ships. The only concession is that all mines will float, which we feel is acceptable in a flight sim. |
#123
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I just cant read anything about the sound bug in the "changelog" ,that was posted 2 weeks ago ...
That bug is imho the most reason for small numbers on servers. Although they want to do the sound from scratch,and although it shall take a few months...,there should at least be a hotfix to gain some fun again on servers. Take a cuppa tea ,count the stains on the wall and wait for things to happen.... ![]() |
#124
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#125
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I like the new ship. Looks very nice.
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#126
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What situation are we talking about? What kind of bombs, and how many, are you using?
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#127
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wasn't blowing up ships the whole idea behind 'silent hunter'? last time I checked this was a flight sim and was meant to be based on the aerial battles between aircraft....i.e. dogfighting etc, sure more objects are a welcome addition for immersion blah blah.....but I was amazed to see the post on the new ship texture wasn't a joke.....seriously? some portholes apparently don't line up and someone practically has a stroke over it?
Last edited by bongodriver; 06-18-2011 at 11:28 AM. Reason: spelling mistake |
#128
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Luthier thanks for taking the time to post this morning.
Overall your recent updates and road plan appear to concentrate on multiplayer, I'm sure your team are hard at work developing all aspects of the game can you offer any insight into single player improvements? What is the progress re a community manager? |
#129
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the mines will be cool, thanks |
#130
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