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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #121  
Old 06-18-2011, 10:59 AM
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Feathered_IV Feathered_IV is offline
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Always liked the looks of those racy little M class minesweepers
  #122  
Old 06-18-2011, 11:00 AM
luthier luthier is offline
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Quote:
Originally Posted by Zorin View Post
Luthier, please get your texture guy in on Saturday to fix this obvious flaw in the Minensuchboot texture.



Honestly, the only ship you release new and the texture is not even done properly?
I find in my own experience that it's best to know what you're talking about before speaking. Especially in public.

In ship building in general, and with this ship specifically, you don't line up portholes with the ceiling but rather with the deck. In the German minelayer pictured, the forecastle deck is not parallel with the main deck. This creates the effect you are seeing.

A quick google search would have given you all the information you need.


And yes, the mines are fully operational. They are an optional cargo you can load in FMB. You will then set waypoints to drop a given number of mines, which are also working and will explode and damage or sink ships.

The only concession is that all mines will float, which we feel is acceptable in a flight sim.
  #123  
Old 06-18-2011, 11:07 AM
Ivan Fooker Ivan Fooker is offline
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I just cant read anything about the sound bug in the "changelog" ,that was posted 2 weeks ago ...
That bug is imho the most reason for small numbers on servers.
Although they want to do the sound from scratch,and although it shall take a few months...,there should at least be a hotfix to gain some fun again on servers.

Take a cuppa tea ,count the stains on the wall and wait for things to happen....
  #124  
Old 06-18-2011, 11:07 AM
Doc_uk Doc_uk is offline
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Originally Posted by luthier View Post
I find in my own experience that it's best to know what you're talking about before speaking. Especially in public.

In ship building in general, and with this ship specifically, you don't line up portholes with the ceiling but rather with the deck. In the German minelayer pictured, the forecastle deck is not parallel with the main deck. This creates the effect you are seeing.

A quick google search would have given you all the information you need.


And yes, the mines are fully operational. They are an optional cargo you can load in FMB. You will then set waypoints to drop a given number of mines, which are also working and will explode and damage or sink ships.

The only concession is that all mines will float, which we feel is acceptable in a flight sim.
Thats all very well giving us a german ship, but how are the british ment to defend against this? plus the fact as stated befor, If you cant destroy a fishing boat with your plane, How are you ment to detroy this?
  #125  
Old 06-18-2011, 11:09 AM
Rattlehead Rattlehead is offline
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I like the new ship. Looks very nice.
  #126  
Old 06-18-2011, 11:11 AM
Romanator21 Romanator21 is offline
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What situation are we talking about? What kind of bombs, and how many, are you using?
  #127  
Old 06-18-2011, 11:18 AM
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bongodriver bongodriver is offline
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wasn't blowing up ships the whole idea behind 'silent hunter'? last time I checked this was a flight sim and was meant to be based on the aerial battles between aircraft....i.e. dogfighting etc, sure more objects are a welcome addition for immersion blah blah.....but I was amazed to see the post on the new ship texture wasn't a joke.....seriously? some portholes apparently don't line up and someone practically has a stroke over it?

Last edited by bongodriver; 06-18-2011 at 11:28 AM. Reason: spelling mistake
  #128  
Old 06-18-2011, 11:22 AM
Gamekeeper Gamekeeper is offline
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Luthier thanks for taking the time to post this morning.

Overall your recent updates and road plan appear to concentrate on multiplayer, I'm sure your team are hard at work developing all aspects of the game can you offer any insight into single player improvements?

What is the progress re a community manager?
  #129  
Old 06-18-2011, 11:33 AM
Abbeville-Boy Abbeville-Boy is offline
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Quote:
Originally Posted by luthier View Post
I find in my own experience that it's best to know what you're talking about before speaking. Especially in public.

In ship building in general, and with this ship specifically, you don't line up portholes with the ceiling but rather with the deck. In the German minelayer pictured, the forecastle deck is not parallel with the main deck. This creates the effect you are seeing.

A quick google search would have given you all the information you need.


And yes, the mines are fully operational. They are an optional cargo you can load in FMB. You will then set waypoints to drop a given number of mines, which are also working and will explode and damage or sink ships.

The only concession is that all mines will float, which we feel is acceptable in a flight sim.
this is true in ship building
the mines will be cool, thanks
  #130  
Old 06-18-2011, 11:34 AM
Tree_UK
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Quote:
Originally Posted by Gamekeeper View Post
Luthier thanks for taking the time to post this morning.

Overall your recent updates and road plan appear to concentrate on multiplayer, I'm sure your team are hard at work developing all aspects of the game can you offer any insight into single player improvements?

What is the progress re a community manager?
The community manager as been installed but it was found in beta testing that his head was too small for the office, when his head was enlarged it was clipping into the ladies toilet which is not acceptable.
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