Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-17-2011, 05:17 PM
Zorin Zorin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 573
Default

1. Can the Minensuchboot 1935 actually deploy its mines or is it just eye candy?
2. Far more important, at what rate do you want to release new warships? When I bought this game in March there were NONE, now four month later there is ONE. At this rate, we will have the minimum of ship types for the BoB in 2014...
  #2  
Old 06-17-2011, 05:19 PM
No145_Hatter No145_Hatter is offline
Approved Member
 
Join Date: Sep 2008
Posts: 70
Default

Quote:
Originally Posted by Zorin View Post
Far more important
Really? That is the priority?
  #3  
Old 06-17-2011, 05:40 PM
Zorin Zorin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 573
Default

Quote:
Originally Posted by no145_hatter View Post
really? That is the priority?
Learn that their 3d modelers dont work on the engine, FM or other stuff for crying out loud!
  #4  
Old 06-17-2011, 05:21 PM
Norseman Norseman is offline
Approved Member
 
Join Date: Apr 2011
Posts: 54
Default

THX alot for important..update !
__________________
W7U64sp1-6gb ram:Corsair Dominator DHX+ DDR3 1866MHz-AMD PhenomIIx4 965-CrosshairIIIFormula-Asus6950 2GB-Acer p243w-
Western Digital VelociRaptor® 150GB10000RPM SATA-Corsair HX 850W PSU-X52pro with+pedals-keyb.G15-TIR4..
  #5  
Old 06-17-2011, 05:22 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Thanks for the update...can we now run COOPs like IL2?
__________________
Furbs, Tree and Falstaff...The COD killers...
  #6  
Old 06-17-2011, 05:30 PM
JG53Harti JG53Harti is offline
Approved Member
 
Join Date: Oct 2007
Posts: 94
Default

Quote:
Originally Posted by furbs View Post
Thanks for the update...can we now run COOPs like IL2?
I do not think so, unfortunately. It would be good if 1C could implement it as soon as possible
  #7  
Old 06-17-2011, 05:41 PM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by furbs View Post
Thanks for the update...can we now run COOPs like IL2?
Im sure that Coop's will be included in this patch, I could play coop's on my amiga playing Falcon so it's not rocket science. If not then please fix this asap Luthier it is very much wanted.
  #8  
Old 06-17-2011, 05:43 PM
Zorin Zorin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 573
Default

Reasonable request form:

http://forum.1cpublishing.eu/showpos...&postcount=166

Last edited by Zorin; 06-20-2011 at 03:16 AM.
  #9  
Old 06-17-2011, 05:44 PM
FlyingShark's Avatar
FlyingShark FlyingShark is offline
Approved Member
 
Join Date: May 2010
Posts: 145
Default

Thanks fo rthe heads up, Luthier.

~S~
  #10  
Old 06-18-2011, 11:00 AM
luthier luthier is offline
Approved Member
 
Join Date: Dec 2007
Location: Moscow, Russia
Posts: 284
Default

Quote:
Originally Posted by Zorin View Post
Luthier, please get your texture guy in on Saturday to fix this obvious flaw in the Minensuchboot texture.



Honestly, the only ship you release new and the texture is not even done properly?
I find in my own experience that it's best to know what you're talking about before speaking. Especially in public.

In ship building in general, and with this ship specifically, you don't line up portholes with the ceiling but rather with the deck. In the German minelayer pictured, the forecastle deck is not parallel with the main deck. This creates the effect you are seeing.

A quick google search would have given you all the information you need.


And yes, the mines are fully operational. They are an optional cargo you can load in FMB. You will then set waypoints to drop a given number of mines, which are also working and will explode and damage or sink ships.

The only concession is that all mines will float, which we feel is acceptable in a flight sim.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:59 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.