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IL-2 Sturmovik The famous combat flight simulator.

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  #421  
Old 11-29-2007, 03:21 PM
Pike Pike is offline
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Dear Oleg,
Yes, I get the point about PC power......that's why I am waiting to the very last minute before I upgrade after SOW BOB comes out. I'm going to have to invest in cooling systems as well I fear. I thought that those (big) holes in the wings could only be from cannon shells.
Only 92 days to go if the date does not change again...........92 days of hell (in the cooler!!)......I'd better get that little rubber ball out again!
Best regards,
Pike.
  #422  
Old 11-29-2007, 04:06 PM
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proton45 proton45 is offline
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Mr Oleg, thank you for the new pictures of damage model...I have a question about the pictures.

Are the pictures composed to show some of the detail modeled into the airplanes?

Are they pictures of "random" damage (or possible damage) OR are the damage images "scripted"? (Like they are now...hole in wing always looks the same)

Will damage appear where "virtual bullets" hit the fighter? In other words, will the damage depicted "in game" reflect what was hit? (one bullet= one hole)

Thanks you for your time
  #423  
Old 11-29-2007, 04:41 PM
JG4_Helofly JG4_Helofly is offline
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Same question as proton; how dynamic will the damage model be?
  #424  
Old 11-29-2007, 04:43 PM
Zorin Zorin is offline
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Quote:
Originally Posted by proton45
Mr Oleg, thank you for the new pictures of damage model...I have a question about the pictures.

Are the pictures composed to show some of the detail modeled into the airplanes?

Are they pictures of "random" damage (or possible damage) OR are the damage images "scripted"? (Like they are now...hole in wing always looks the same)

Will damage appear where "virtual bullets" hit the fighter? In other words, will the damage depicted "in game" reflect what was hit? (one bullet= one hole)

Thanks you for your time
Read Oleg's answer on page 28.
  #425  
Old 11-29-2007, 04:56 PM
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proton45 proton45 is offline
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Quote:
Originally Posted by Zorin
Quote:
Originally Posted by proton45
Mr Oleg, thank you for the new pictures of damage model...I have a question about the pictures.

Are the pictures composed to show some of the detail modeled into the airplanes?

Are they pictures of "random" damage (or possible damage) OR are the damage images "scripted"? (Like they are now...hole in wing always looks the same)

Will damage appear where "virtual bullets" hit the fighter? In other words, will the damage depicted "in game" reflect what was hit? (one bullet= one hole)

Thanks you for your time
Read Oleg's answer on page 28.

Thanks, I don't know how I missed that. I'm a little tired...
  #426  
Old 11-29-2007, 05:43 PM
bhunter2112 bhunter2112 is offline
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release date in 08 ? Thank you for stopping by at least I know someday I will be able to buy this game. Back to 46.....
  #427  
Old 11-29-2007, 09:16 PM
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wgvette wgvette is offline
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Oleg,
Beautiful stuff the accuracy and depth of detail is truly amazing.

One question though_Does the entire damage engine need to be built now, if as you said it will take computers some ten years to be able to run it at full render? Or, am I missing the point of your answer on the previous page.

Quote:
Say it is possible to make even greater details of damage, aircraft itself , etc... but probably in case of hundreds aircraft in action around you you will need the PC that will be existed only say ten years after release
  #428  
Old 11-29-2007, 09:20 PM
crazyivan1970 crazyivan1970 is offline
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What Oleg meant is.. capability of the game engine allow to make more complex damage modeling, etc in the future, as hardware progresses...
  #429  
Old 11-29-2007, 10:15 PM
Jughead Jughead is offline
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WoW! Thanks for the update Oleg! I wonder how that will look in the new engine. I'm gonna need some upgrades.
  #430  
Old 11-29-2007, 11:29 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by crazyivan1970
What Oleg meant is.. capability of the game engine allow to make more complex damage modeling, etc in the future, as hardware progresses...
Hey, Ivan! Nice to see you here.
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