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#421
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Dear Oleg,
Yes, I get the point about PC power......that's why I am waiting to the very last minute before I upgrade after SOW BOB comes out. I'm going to have to invest in cooling systems as well I fear. I thought that those (big) holes in the wings could only be from cannon shells. Only 92 days to go if the date does not change again...........92 days of hell (in the cooler!!)......I'd better get that little rubber ball out again! Best regards, Pike. |
#422
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Mr Oleg, thank you for the new pictures of damage model...I have a question about the pictures.
Are the pictures composed to show some of the detail modeled into the airplanes? Are they pictures of "random" damage (or possible damage) OR are the damage images "scripted"? (Like they are now...hole in wing always looks the same) Will damage appear where "virtual bullets" hit the fighter? In other words, will the damage depicted "in game" reflect what was hit? (one bullet= one hole) Thanks you for your time ![]() |
#423
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Same question as proton; how dynamic will the damage model be?
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#424
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#425
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Thanks, I don't know how I missed that. ![]() |
#426
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release date in 08 ? Thank you for stopping by at least I know someday I will be able to buy this game. Back to 46.....
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#427
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Oleg,
Beautiful stuff the accuracy and depth of detail is truly amazing. One question though_Does the entire damage engine need to be built now, if as you said it will take computers some ten years to be able to run it at full render? Or, am I missing the point of your answer on the previous page. Quote:
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#428
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What Oleg meant is.. capability of the game engine allow to make more complex damage modeling, etc in the future, as hardware progresses...
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#429
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WoW! Thanks for the update Oleg! I wonder how that will look in the new engine. I'm gonna need some upgrades.
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#430
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