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IL-2 Sturmovik The famous combat flight simulator.

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  #411  
Old 11-29-2007, 11:56 AM
Vigilant Vigilant is offline
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Thanks for an update Oleg, but seriously, those who choose to fly the Fiat Br.20 will find out very quickly from those who see it as superflous to BoB, why they are getting shot down so much.

But yes, welcome Br.20 pilots

FIAT = Fix It Again Tony
  #412  
Old 11-29-2007, 12:16 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Tata
Thanks Oleg for news!

Nice pic's. I never saw how looks in combat damaged aircraft, but for me looks more like spit was flying under big drops of concentrated acid rain instead that got damages from bullets with huge kinetic energy. I don't know. Maybe damage from flak looks exactly like this. Anyway detail is wery high.
Probably you'll never see such many big holes at once, like on these pics of Spitfire. And it isn't due to hits of bullets. It is due to flak and hits of shells.
From bullets we will "draw" actual(exact) places of hits. This you will see not so soon and already in the 3D engine together with other types of damage.
Main was to show missibg in flight aerodynamic panels of engine, etc.. It wasn't so rare in real aerial combat.


For us is a great task how to make a lot of details and at the same time to render a lot of aircraft in air simultaniosly.... So all things will be optimized for this...
Say it is possible to make even greater details of damage, aircraft itself , etc... but probably in case of hundreds aircraft in action around you you will need the PC that will be existed only say ten years after release
Hope you all understand what the tasks we have and what the technical problems are on our board...
The is no problem to make increadible amount of polygons in aircraft (or ground units), but then will follow problem of PC power, when in air isn't just one aircraft.... When the water is trasparent, when the clouds looks like real and moving, etc...
BoB will be again a "fight of compromises" in technologies and will offer the best compromises that wioll be usable for many years ahead, like it was with Il-2
  #413  
Old 11-29-2007, 12:20 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Gibbage
I have a question about the DM. Is the visual damage in the same place you hit? In IL2, you have a very general visual damage. It shows you hit the wing, but not where exactly on the wing, or how bad other then light and heavy. How will BoB's visual DM differ? Or will it use the same general IL2 DM system?
In General it is advanced mix of old and new technologies. See my answer above that to understand.
And in Il-2, when it was born - nobody in industry had such "very general" Attemps of others was...
  #414  
Old 11-29-2007, 12:23 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Asheshouse
Great to see a few more screenshots.
The detail in these models is superb.
Are all aircraft, including AI types, being done to a similar level of detail?
Are all aircraft modelled with similar level of airframe detail to the Spitfire images?
When parts fly off can they hit following aircraft and cause damage?
Will the "damage" to aircrew be modelled as realistically as damage to the aircraft or will "gore" effects be toned down?
When bailing out from a bomber will the pilot be able to stay at the controls to give the crew more chance to escape before he bails out?
gore effects will be toned down. It is marketing principle that to get 12+ rating. We have small niche of market and we need to listen what this market tell us...

For all other questions I would say yes on 98%.
  #415  
Old 11-29-2007, 12:25 PM
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Robert Robert is offline
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Thank you for stopping by, Oleg.

Pics look great. The detail on the Spit, and 88 is artwork!
  #416  
Old 11-29-2007, 12:26 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Abbeville-Boy
Mr. Maddox

Could you state your feeling on the hack mod issue. i and others would like to know your thought's on this and what it means for the future
I personally hate any hack that may damage fair online gameplay.
  #417  
Old 11-29-2007, 12:51 PM
BigSkill BigSkill is offline
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Hi Mr Oleg, when more videos can be showed to us?
News about release date?

Thx a lot

regards
  #418  
Old 11-29-2007, 01:03 PM
Ironman69 Ironman69 is offline
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Oleg, what about 4.09 ? any news or progress ? What will be included in 4.09 ?
  #419  
Old 11-29-2007, 02:33 PM
rosaenrico rosaenrico is offline
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Hi Oleg,
first of all, really great pics.
Is it possible that gears and their tyres get damaged so that landing will be dangerous?
Second question, when in gunnery positions in bombers, are shacking present while firing?

Enrico
  #420  
Old 11-29-2007, 02:44 PM
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zapatista zapatista is offline
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Hi Oleg,

thank you for the new pictures, the detail on the aircraft looks excellent !

can you plz comment if we will have some civilian road / rail / aircraft activity in BoB, so that the world we fly in feels more "alive" ?

for ex a civilian car or bus driving on country road (instead of only military truck and tank convoys etc), and maybe some moving tractor in the fields ? or a passenger commuter train on the rail track traveling from one town to the next ? maybe even some unarmed military transport planes bringing new pilots to an airfield etc..

right now in il2 we can shoot at anything that moves and we always get points, in real life often pilots had to identify a target as military instead of just shooting/bombing anything that moves (except near the front lines)

this would mean we have to be much more careful about identifying our targets on ground attack !
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