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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #181  
Old 06-16-2011, 11:41 PM
jojovtx jojovtx is offline
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Quote:
Originally Posted by robtek View Post
And that is NOT spring loaded!!!
When the aoa is large enough the aerodynamic pressure-difference pulls the slats out.
I want to disagree with you because this is the first I've ever heard of this. I know wikipedia is notorious for being as incorrect as it is correct at times but this is what I found to support my long held belief that slats are spring operated.

From wikipedia http://en.wikipedia.org/wiki/Leading_edge_slats

Types include:
Automatic - the slat lies flush with the wing leading edge until reduced aerodynamic forces allow it to extend by way of springs when needed.
Fixed - the slat is permanently extended. This is sometimes used on specialist low-speed aircraft (these are referred to as slots) or when simplicity takes precedence over speed.
Powered - the slat extension can be controlled by the pilot. This is commonly used on airliners.

I do look forward to learning more. Perhaps in another thread though? This one appears to be for initial reporting of problems only and I have already spammed enough I think.
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  #182  
Old 06-17-2011, 10:30 AM
Bobb4 Bobb4 is offline
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Originally Posted by Sauf View Post
Dedicated server looses connection with steam every 1-2 hours that surprisingly causes all players to disconnect from a server somehow

+1 for me
+ 1 for me
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  #183  
Old 06-17-2011, 04:40 PM
jimbop jimbop is offline
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Control input lag reported by numerous people here and here.

Last edited by jimbop; 06-19-2011 at 10:07 AM.
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  #184  
Old 06-19-2011, 06:57 AM
csThor csThor is offline
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I do not know if this is just an issue on my PC but when I try to place a static object belonging to certain categories (i.e. the sandbag walls or ammunition crates) and switch to 3D mode to place it properly I cannot switch back to FMB because the menu bar and all the windows I opened disappear. I can only return by going back to 3D Mode, deleting the object and hoping that some other "non-affected" object gets selected. That or shutting down CloD via Task Manager.
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  #185  
Old 06-19-2011, 05:31 PM
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klem klem is offline
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Default Improvement: Simulate Fixed Trim Tabs

Problem: aircraft like the Hurricane and Spitfire fly one wing low when flying straight at a 'combat' cruise speeds.

Improvement: Ability to manually set bendable trim tabs.

Reason: To enable players to determine settings, speed etc at which aircraft flies wings level and straight at a chosen 'combat' cruise.

Method: Simulate the fixed bending of a trim tab (or bending the trailing edge of the Spitfire Aileron) by perhaps entering a fixed trim tab offset (e.g. -2.5 degrees) in the 'Plane' settings, like we have for gun loadouts, with the resulting aileron effect calculated by the FM or even a simplistic fixed addition or subtraction of the aileron deflection.

The trim tab setting for level flight at particular air speed and power etc settings would be found by trial and error (as was the practice in RL). For example the Spitfire could be flown level at the pilots notes cruise settings with airspeed stabilised at a chosen altitude and the trim tab set to give wings level under those conditions.
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  #186  
Old 06-19-2011, 07:18 PM
Vengeanze Vengeanze is offline
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Quote:
Originally Posted by klem View Post
Problem: aircraft like the Hurricane and Spitfire fly one wing low when flying straight at a 'combat' cruise speeds.

Improvement: Ability to manually set bendable trim tabs.

Reason: To enable players to determine settings, speed etc at which aircraft flies wings level and straight at a chosen 'combat' cruise.

Method: Simulate the fixed bending of a trim tab (or bending the trailing edge of the Spitfire Aileron) by perhaps entering a fixed trim tab offset (e.g. -2.5 degrees) in the 'Plane' settings, like we have for gun loadouts, with the resulting aileron effect calculated by the FM or even a simplistic fixed addition or subtraction of the aileron deflection.

The trim tab setting for level flight at particular air speed and power etc settings would be found by trial and error (as was the practice in RL). For example the Spitfire could be flown level at the pilots notes cruise settings with airspeed stabilised at a chosen altitude and the trim tab set to give wings level under those conditions.
Not sure I follow u all the way but I always thought that the sliding of the plane was a tourque thing and u countermeasure it with rudder trim (as aileron trim didn't exist).
But perhaps you're talking about a difficulty setting.
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  #187  
Old 06-19-2011, 08:28 PM
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klem klem is offline
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Quote:
Originally Posted by Vengeanze View Post
Not sure I follow u all the way but I always thought that the sliding of the plane was a tourque thing and u countermeasure it with rudder trim (as aileron trim didn't exist).
But perhaps you're talking about a difficulty setting.
You're basically right but the wings could only be level under one particular set of circumstances when the torque is perfectly counteracted by rudder alone. Under other conditions one wing will be low as the rudder cannot perfectly offset the torque under all conditions.

Here's what Alex Henshaw said about production testing the Spitfire MkV:

"After a thorough pre-flight check I would take off and, once at circuit height, I would trim the aircraft and try to get her to fly straight-and-level with hands off the stick. The MarkV lacked aileron trim tabs and most new ones tended to fly one wing low. When that happened I would land immediately and a mechanic would bend the trailing edge of the aileron up or down and then bend the other aileron in the opposite direction. Then I'd take off again and trim it hands off to see if the wing dropping had been cleared." They could often get it right first time.

The wing high/low tendency would return if he went outside the speed/power etc settings by some margin as the torque would be different.
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  #188  
Old 06-19-2011, 08:33 PM
Vengeanze Vengeanze is offline
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Quote:
Originally Posted by klem View Post
You're basically right but the wings could only be level under one particular set of circumstances when the torque is perfectly counteracted by rudder alone. Under other conditions one wing will be low as the rudder cannot perfectly offset the torque under all conditions.

Here's what Alex Henshaw said about production testing the Spitfire MkV:

"After a thorough pre-flight check I would take off and, once at circuit height, I would trim the aircraft and try to get her to fly straight-and-level with hands off the stick. The MarkV lacked aileron trim tabs and most new ones tended to fly one wing low. When that happened I would land immediately and a mechanic would bend the trailing edge of the aileron up or down and then bend the other aileron in the opposite direction. Then I'd take off again and trim it hands off to see if the wing dropping had been cleared." They could often get it right first time.

The wing high/low tendency would return if he went outside the speed/power etc settings by some margin as the torque would be different.
Friggin kewl! I want it.
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  #189  
Old 06-19-2011, 09:49 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Sauf
Dedicated server looses connection with steam every 1-2 hours that surprisingly causes all players to disconnect from a server somehow

+1 for me
+1
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  #190  
Old 06-20-2011, 12:52 AM
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VO101_Tom VO101_Tom is offline
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Quote:
Originally Posted by Sauf View Post
Dedicated server looses connection with steam every 1-2 hours that surprisingly causes all players to disconnect from a server somehow

+1 for me
I experienced this, but only on servers, where there are complex scripts (moving front for example). All the same what kind of map (Small map or La-Manche), everywhere throws out. But we flew until hours on the Repka DGW server, without an any kind of net problem. That is dedicated server too, but very few, simple scripts running on it.

I do not use a FMB scripts, excuse it if I talk nonsense, but the trouble is not with the game code (net) possibly, but with the scripts? It would have frozen offline too?
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Last edited by VO101_Tom; 06-20-2011 at 01:15 AM.
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