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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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There's some pretty good points in this thread and i also like the idea about the +/- 3% production values tolerance. I was about to propose something similar but i thought it would infuriate too many people so i didn't
![]() In any case, i think the general consensus is that we do need accurate FMs but as in real life, the FM should not be super-consistent each and every time between a bunch of different airframes (at least when a relevant difficulty/realism setting is enabled). If we could combine that with a dynamic campaign engine in the future (both for single and multiplayer) to track the condition of the aircraft between sorties and provide some continuity of airframe, it would be very much closer to how things used to be in reality. |
#2
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i really does not bother about FM if the game if there are other issues that makes me feel out of the cockpit or like im flying a game.In example flickering shadows put me out of game.Or IA weight plane doing fast spirals until ground .
Specially with a so rubbery pilot view sistem, makes me disconnected from the plane´s behavior, it feels very scripted, i likes better pilot view i have seen better g and shakes effects in racing titles or even in 1 person shooters. There are a great lack of options to make the game at your liking. besides that, i prefer a game with good flight DINAMICS than exacts flight model. You can made a 109 in CFS 1 that matches the plane peformance precisely, but it would have a poor feeling o behavior due to the old flight dinamics. CLOD has excelent flight dinamics , we need a better game to enjoy it. |
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