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  #1  
Old 06-10-2011, 09:28 PM
pupaxx pupaxx is offline
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Ali please,
would you make a simple test 4 the community?
Try to load into CloD this sole texture
palette.jpg
just to verify the output given by game shaders. It's a waste of time create a patchwork if we can't control the output color.
As I told before, I sampled the colors in this way.
test2.jpg

Thanks

Last edited by pupaxx; 06-10-2011 at 10:10 PM.
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  #2  
Old 06-11-2011, 01:04 AM
Cobra8472 Cobra8472 is offline
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Ali Fish, your screenshots actually give me a more realistic impression than what is currently in game.

I hope you ARE treating these as diffuse textures however. Do not expect shaders or normal maps to add all the detail for you, most of it is always in the diffuse.

You need to fill those tiles out with detail and or real image overlays.

Keep it up, in any case.
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  #3  
Old 06-12-2011, 12:57 PM
adonys adonys is offline
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Ali, can't you release at least the darker trees first, please, while you're working on a full terrain mod?

pretty please
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  #4  
Old 06-12-2011, 09:44 PM
Ali Fish
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Quote:
Originally Posted by adonys View Post
Ali, can't you release at least the darker trees first, please, while you're working on a full terrain mod?

pretty please
the thread titles Forrest Green is a darker trees mod. no point in having 2.
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  #5  
Old 06-13-2011, 02:43 PM
adonys adonys is offline
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they are not so good as the ones I've seen in your mod, sir. The replacement tree model is not fitting with the rest of the trees.

PS: the ones from this post, please


Last edited by adonys; 06-13-2011 at 03:50 PM.
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  #6  
Old 06-13-2011, 06:26 PM
pupaxx pupaxx is offline
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Default Some comment please...

Hey Ali,
I catched your secret! U re not alone anymore!
..just some test to evaluate how shaders alter the color palette...
I think googled picts are a good base to start.
I have some rudiment in 3dsmax and renderings, I think the 'Field' material in Clod is too much reflessive, it should be a matte material.
dds_test.jpg
but I have no idea how shaders work

I'll post more later
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  #7  
Old 06-13-2011, 06:35 PM
Ali Fish
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haha good stuff i like those colours. bit low res but the googley style images in there are ok colour wise. we cant have trees in the texture though !.

shaders :

diffuse = texture
alpha of diffuse = NO IDEA. maybe lighting orientated (specular brightening ?)
_N variation files are the normal channells. (RGB specific) and they produce an element of height mapping to the texture from the general lighting.
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