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#1
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I'm actually more excited about Gaijin's helicoptor simulation.
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#2
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My main gripe with WOP and AAA is the compactness of the landscapes / levels you fly in. I love the way the games look and don't mind the fact that their not full sims, as I own alternatives for that. But hitting an invisible wall and being teleported to a new location... not really my thing. I'm curious how Birds of Steel will handle this, since it's being build for online play. (Lots of players in the same enviroment). |
#3
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![]() On the topic of WoP2/BoS, it's not my cup of tea and as such i'm not going to fly it, but it's good stuff to have for bringing newcomers into the hobby. Some may stick around and move to the more difficult titles (IL2/CoD). |
#4
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#5
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Ah, I see.. from your post I gathered that you meant a product made by developer Gaijin. From what I understand from the site and movie, Take on Helicopters is made by Bohemia Interactive. Or do they have a relation with Gaijin / Birds of Steel?
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#6
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#7
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I threw it in the trash can. The first and only patch they released only fixed that enforced online mode before launching the game, nothing else, and that game would have needed a ton of fixes! Even Comanche3 was a better arcade helicopter game at its time without any patch. That is a typical example for crap console games. Well, nice graphics are not everything. That was the only good thing in this game besides track-IR support. Too bad they dont have a smily with a rised middlefinger here, that would be the only one that is appropriate for that subject! And by the way, that crap cant be called simulation, that is not even a good arcade game! Bloody waste of money, that`s what it was! Sorry if you were talking about another game from these developers. ![]() Last edited by Pluto; 06-10-2011 at 07:47 AM. |
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