Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds > Mods

Mods King's Bounty: Crossworlds Mods

Reply
 
Thread Tools Display Modes
  #1  
Old 06-07-2011, 03:00 PM
fillyra fillyra is offline
Approved Member
 
Join Date: Dec 2010
Posts: 49
Default

Two questions for those who worked on Red Sands. Do I have permission to use resources (I.E textures, models, units, etc.) from this expansion in my mod? And whom should I credit for usage of such resources?
Reply With Quote
  #2  
Old 06-08-2011, 07:50 AM
Glorfindel1982 Glorfindel1982 is offline
Registered Member
 
Join Date: Jun 2011
Posts: 10
Default

I am not one of the mod developers but afaik it's not legal (officially) to use Red Sands in whatever way.

There even have been issues with its having been translated into English at all. I was yelled at at first, though in the end we kind of agreed that "it's OK but only if the translation quality is high". Anyways You should ask Zini4 - the chief coder and one of them 'mental leaders' of the project - who posts here sometimes. if he doesn't you can try to find him on russian forum.

On a side note, I've looked through the translation of CrossWorlds (Orc March).
It's just awful. 1C grudged to pay $500 to a professional translator. Some things translated in a wrong way, some just have opposite meaning. And the very fun of many interesting dialogues is lost cause proverbs or something are translated 'literally, word-to-word' so their english meaning is lost.

In this circumstances, I think our translation can't be much worse by all means

The other problem is that it takes more of my time than I expected. It's not the very translation speed issue, but all those tags that I should to keep in order, and inconvenient files format. I translated like 10 files so far, and not sure what my progress can be by the end of this week, and the next week I won't have much time. But we shall see. Whatever is better than nothing.
Reply With Quote
  #3  
Old 06-08-2011, 11:07 AM
bladeking77 bladeking77 is offline
Approved Member
 
Join Date: Jun 2009
Posts: 82
Post

Hi, it's not going all that fast here either. I translated 40 files so far. It's not that I don't have much free time, it's just that I am lazy.

Anyway, there are three things that might prove to be a problem:

1) There's lot of same text, with some files completely unchanged (I think), and some files have only some text added to them. Now, in such cases I simply copied the text (form eng_chat to rus_chat), and while I did always check not to make a mistake, there is a possibility that I made some errors that will express themselves in bugs or otherwise.

2) Considering I'm not all that great with Russian (or English for that matter), I couldn't make sense of some sentences/words, even with help of google translator and some other translators/dictionaries. Therefore, in some cases, I might have given some sentences a different or even an opposite meaning.

3) Since there are already three of us translating this mod, our terms and names might not match with one another and confuse/mislead the players.

These may not even prove to be big problems, but I thought I should mention them.


Also, I'm translating in following order: from first to last ([rus_chat_003...] to [rus_chat_208...]), so I hope that you(Glorfindel1982) are translating backwards, so we wouldn't end up translating the same files.

Now, I'm off to some more translating, and maybe we could translate this by July.
Reply With Quote
  #4  
Old 06-08-2011, 12:02 PM
Glorfindel1982 Glorfindel1982 is offline
Registered Member
 
Join Date: Jun 2011
Posts: 10
Default

Quote:
Originally Posted by bladeking77 View Post
1) There's lot of same text, with some files completely unchanged (I think), and some files have only some text added to them. Now, in such cases I simply copied the text (form eng_chat to rus_chat), and while I did always check not to make a mistake, there is a possibility that I made some errors that will express themselves in bugs or otherwise.
There is a problem that the sequence numbers of already existing questions/answers are changed in a few files, and new phrases are inserted in the middle. That's why an ordinary copy-paste of the whole pieces doesn't work and one should be careful.

Also, I started translating from the middle to the end (as you suggested that I should do in one of previous posts). Anyways I won't do this half fully and will post what I've done on Friday.

About difficult places: 99418601 is my ICQ. Even if I haven't time to translate myself, I can easily help in translating a certain passage or even several, meaning of which is unclear for a foreigner. Feel free, it's no problem at all.

And the main mod creator asked me to pay special attention to translation of 2 personages: Dragon BUGO HOSS (russian Дракон Буго Хосс) and Dwarf-in-Capuchon (russian Гном-в-Капюшоне)

Also, I've submitted translations of new personages' names to the creators approval. and here is the list that I hope you will stick to:

Таинственный голос - Mysterious voice
Лесной Патриарх - Forest Patriarch
Главк - Glaukos
Ниса - Nicca
Гном-в-капюшоне - Dwarf-in-capuchon
Дракон БУГО ХОСС - Dragon BUGO HOSS
Дриада Флэйм Ори - Dryad Flame Ori
Мракоборец Геральд - Gerald the Auror (not approved yet)

Last edited by Glorfindel1982; 06-08-2011 at 12:23 PM.
Reply With Quote
  #5  
Old 06-08-2011, 11:57 AM
zini4_tha_grunt zini4_tha_grunt is offline
Approved Member
 
Join Date: Dec 2009
Posts: 83
Default

Quote:
Originally Posted by fillyra View Post
Two questions for those who worked on Red Sands. Do I have permission to use resources (I.E textures, models, units, etc.) from this expansion in my mod? And whom should I credit for usage of such resources?
Yes, you have to ask our permissions. Author rights ans sometthing like that.
Reply With Quote
  #6  
Old 06-08-2011, 01:12 PM
fillyra fillyra is offline
Approved Member
 
Join Date: Dec 2010
Posts: 49
Default

Quote:
Originally Posted by Glorfindel1982 View Post
I am not one of the mod developers but afaik it's not legal (officially) to use Red Sands in whatever way.

There even have been issues with its having been translated into English at all. I was yelled at at first, though in the end we kind of agreed that "it's OK but only if the translation quality is high". Anyways You should ask Zini4 - the chief coder and one of them 'mental leaders' of the project - who posts here sometimes. if he doesn't you can try to find him on russian forum.
Yes, I'm not sure who else to contact other than Zini4. I want to make sure that I have permission and know who to credit before I use the Red Sands content. I'll ask if Zini4 can ask the others for permission in my stead because I have poor Russian.

Quote:
Originally Posted by zini4_tha_grunt View Post
Yes, you have to ask our permissions. Author rights ans sometthing like that.
Yes, I'll ask. Who else should I ask since there were multiple people who worked on Red Sands? Or are you able to contact them?
Nothing from Red Sands has been/will be implemented in the mod unless I have permission. Let me know if you or anyone else need screenshots, files, how far it is, etc info for permission. I'd also need a list of mod authors to credit if I have permission. I need to give credit where credit is due.

Quote:
Originally Posted by Glorfindel1982 View Post
The other problem is that it takes more of my time than I expected. It's not the very translation speed issue, but all those tags that I should to keep in order, and inconvenient files format. I translated like 10 files so far, and not sure what my progress can be by the end of this week, and the next week I won't have much time. But we shall see. Whatever is better than nothing.
Quote:
Originally Posted by bladeking77 View Post
Hi, it's not going all that fast here either. I translated 40 files so far. It's not that I don't have much free time, it's just that I am lazy. Now, I'm off to some more translating, and maybe we could translate this by July.
Take your time. Everyone appreciates all the work you translators are doing.

Last edited by fillyra; 06-08-2011 at 01:43 PM.
Reply With Quote
  #7  
Old 06-08-2011, 01:34 PM
zini4_tha_grunt zini4_tha_grunt is offline
Approved Member
 
Join Date: Dec 2009
Posts: 83
Default

I ought to say about that.
The campaign is not totally bug fixed, there some things to be done. Until that day a strongly recommend not to use RS content.
Reply With Quote
  #8  
Old 06-12-2011, 10:24 PM
fillyra fillyra is offline
Approved Member
 
Join Date: Dec 2010
Posts: 49
Default

Here, see if the translation for these files are any good, they're the last 3.

If you think the translation is decent enough I'll continue. They have the Russian dialogue and English dialogue in the same file side-by-side for comparison.
Attached Files
File Type: zip localized.zip (8.6 KB, 13 views)

Last edited by fillyra; 06-12-2011 at 10:35 PM.
Reply With Quote
  #9  
Old 06-13-2011, 06:31 PM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

Interesting mod/expansion, great work all who did this. But since i undertand this was done by players, not official dev of game there are some problems.
1) I`ve found while lvling units there is no astral ress bonus, all other unit get physical/fire/magic/poison are added while lvling units but not astral.
2) Also in magic ball/lether dress astral ress is missing in items.txt , in medals.txt in guardian angel also astral ress missing in all 4 lvl`s.
I`ll report when i find more, i`m not trying to lower this mod, just want to help in checking things before you ppl place this on market
Reply With Quote
  #10  
Old 06-13-2011, 07:55 PM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default

Quote:
Originally Posted by Fatt_Shade View Post
Interesting mod/expansion, great work all who did this. But since i undertand this was done by players, not official dev of game there are some problems.
1) I`ve found while lvling units there is no astral ress bonus, all other unit get physical/fire/magic/poison are added while lvling units but not astral.
2) Also in magic ball/lether dress astral ress is missing in items.txt , in medals.txt in guardian angel also astral ress missing in all 4 lvl`s.
I`ll report when i find more, i`m not trying to lower this mod, just want to help in checking things before you ppl place this on market
Oh, I heard it was done by developers and players.

I was under the impression that astral resistance was never NORMALLY allowed.

Only Gift Bag / Crossworlds really started to consider it with the Chaos Crown and Crystal Ball.

Magic Ball/Crystall Ball should apply astral resistance, unless it was a bug to begin with and they 'fixed' it.

Guardian Angel never applied to Astral Resistance as far as I know.

As to whether or not they should, that is a different question.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:34 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.