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#1
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Two questions for those who worked on Red Sands. Do I have permission to use resources (I.E textures, models, units, etc.) from this expansion in my mod? And whom should I credit for usage of such resources?
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#2
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I am not one of the mod developers but afaik it's not legal (officially) to use Red Sands in whatever way.
There even have been issues with its having been translated into English at all. I was yelled at at first, though in the end we kind of agreed that "it's OK but only if the translation quality is high". Anyways You should ask Zini4 - the chief coder and one of them 'mental leaders' of the project - who posts here sometimes. if he doesn't you can try to find him on russian forum. On a side note, I've looked through the translation of CrossWorlds (Orc March). It's just awful. 1C grudged to pay $500 to a professional translator. Some things translated in a wrong way, some just have opposite meaning. And the very fun of many interesting dialogues is lost cause proverbs or something are translated 'literally, word-to-word' so their english meaning is lost. In this circumstances, I think our translation can't be much worse by all means ![]() The other problem is that it takes more of my time than I expected. It's not the very translation speed issue, but all those tags that I should to keep in order, and inconvenient files format. I translated like 10 files so far, and not sure what my progress can be by the end of this week, and the next week I won't have much time. But we shall see. Whatever is better than nothing. |
#3
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Hi, it's not going all that fast here either. I translated 40 files so far. It's not that I don't have much free time, it's just that I am lazy.
![]() Anyway, there are three things that might prove to be a problem: 1) There's lot of same text, with some files completely unchanged (I think), and some files have only some text added to them. Now, in such cases I simply copied the text (form eng_chat to rus_chat), and while I did always check not to make a mistake, there is a possibility that I made some errors that will express themselves in bugs or otherwise. 2) Considering I'm not all that great with Russian (or English for that matter), I couldn't make sense of some sentences/words, even with help of google translator and some other translators/dictionaries. Therefore, in some cases, I might have given some sentences a different or even an opposite meaning. 3) Since there are already three of us translating this mod, our terms and names might not match with one another and confuse/mislead the players. These may not even prove to be big problems, but I thought I should mention them. Also, I'm translating in following order: from first to last ([rus_chat_003...] to [rus_chat_208...]), so I hope that you(Glorfindel1982) are translating backwards, so we wouldn't end up translating the same files. Now, I'm off to some more translating, and maybe we could translate this by July. ![]() |
#4
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Also, I started translating from the middle to the end (as you suggested that I should do in one of previous posts). Anyways I won't do this half fully and will post what I've done on Friday. About difficult places: 99418601 is my ICQ. Even if I haven't time to translate myself, I can easily help in translating a certain passage or even several, meaning of which is unclear for a foreigner. Feel free, it's no problem at all. And the main mod creator asked me to pay special attention to translation of 2 personages: Dragon BUGO HOSS (russian Дракон Буго Хосс) and Dwarf-in-Capuchon (russian Гном-в-Капюшоне) Also, I've submitted translations of new personages' names to the creators approval. and here is the list that I hope you will stick to: Таинственный голос - Mysterious voice Лесной Патриарх - Forest Patriarch Главк - Glaukos Ниса - Nicca Гном-в-капюшоне - Dwarf-in-capuchon Дракон БУГО ХОСС - Dragon BUGO HOSS Дриада Флэйм Ори - Dryad Flame Ori Мракоборец Геральд - Gerald the Auror (not approved yet) Last edited by Glorfindel1982; 06-08-2011 at 12:23 PM. |
#5
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Yes, you have to ask our permissions. Author rights ans sometthing like that.
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#6
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![]() Quote:
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Nothing from Red Sands has been/will be implemented in the mod unless I have permission. Let me know if you or anyone else need screenshots, files, how far it is, etc info for permission. I'd also need a list of mod authors to credit if I have permission. I need to give credit where credit is due. Quote:
Last edited by fillyra; 06-08-2011 at 01:43 PM. |
#7
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I ought to say about that.
The campaign is not totally bug fixed, there some things to be done. Until that day a strongly recommend not to use RS content. |
#8
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Here, see if the translation for these files are any good, they're the last 3.
If you think the translation is decent enough I'll continue. They have the Russian dialogue and English dialogue in the same file side-by-side for comparison. Last edited by fillyra; 06-12-2011 at 10:35 PM. |
#9
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Interesting mod/expansion, great work all who did this. But since i undertand this was done by players, not official dev of game there are some problems.
1) I`ve found while lvling units there is no astral ress bonus, all other unit get physical/fire/magic/poison are added while lvling units but not astral. 2) Also in magic ball/lether dress astral ress is missing in items.txt , in medals.txt in guardian angel also astral ress missing in all 4 lvl`s. I`ll report when i find more, i`m not trying to lower this mod, just want to help in checking things before you ppl place this on market ![]() |
#10
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I was under the impression that astral resistance was never NORMALLY allowed. Only Gift Bag / Crossworlds really started to consider it with the Chaos Crown and Crystal Ball. Magic Ball/Crystall Ball should apply astral resistance, unless it was a bug to begin with and they 'fixed' it. Guardian Angel never applied to Astral Resistance as far as I know. As to whether or not they should, that is a different question. |
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