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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 06-07-2011, 09:45 AM
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ZaltysZ ZaltysZ is offline
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It didn't impress me too. It looks like postprocessed movie and not like what human (or at least my) eye sees in reality. Simulator should not look like a movie.
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Old 06-07-2011, 09:51 AM
ATAG_Dutch ATAG_Dutch is offline
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makes 'Theatre of War' and 'Panzer Elite Action' look like snakes and ladders.

Same old story though, what's needed for a FPS, which is more or less what this looks like, is very different to what's needed for a flight sim.

I'm still impressed by the original Crysis, but you can't fly a 'plane, eh?
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Old 06-07-2011, 11:18 AM
335th_GRAthos 335th_GRAthos is offline
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Wow, if it can really do what it showed, it will befinitively be a purchase for me!
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Old 06-07-2011, 11:21 AM
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yeah like a very good loking blonde with no conversation at all
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Old 06-07-2011, 04:18 PM
Lololopoulos Lololopoulos is offline
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Dear Lutheir and the dev team:
Can we please have the dust, smoke column, lighting wind effect, explosion, flame and etc etc (I can go on with this list) in Cliffs of Dover?
C'mon, you know CoD looks below par right now. Don't disappoint us, come up with something better.
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Old 06-07-2011, 04:19 PM
Lololopoulos Lololopoulos is offline
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And can we also have the sound and the look of propeller as in this video?
http://youtu.be/3W-QQimJq7U
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Old 06-07-2011, 10:01 PM
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Originally Posted by Lololopoulos View Post
And can we also have the sound and the look of propeller as in this video?
http://youtu.be/3W-QQimJq7U
Propellers do not look like that in real life. How many times must we go over this? It is a function of the shutter speed of the camera.

But I forgot, most of you lot don't want realism, you want your idea of realism, which unfortunately is pretty far from the real thing.
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Old 06-08-2011, 04:09 AM
Lololopoulos Lololopoulos is offline
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Propellers do not look like that in real life. How many times must we go over this? It is a function of the shutter speed of the camera.

But I forgot, most of you lot don't want realism, you want your idea of realism, which unfortunately is pretty far from the real thing.
In real life, does it look more like what it is now in the game? I doubt it. I've seen propellers in real life. From the side, it's more like a thin, translucent eclipse, not like the visible turning propeller blades as we have in game right now.
I'm mostly criticizing the look of propellers from the side view and the awkward transition from other angles to the side view.
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Old 06-08-2011, 07:30 AM
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Quote:
Originally Posted by Lololopoulos View Post
In real life, does it look more like what it is now in the game? I doubt it. I've seen propellers in real life. From the side, it's more like a thin, translucent eclipse, not like the visible turning propeller blades as we have in game right now.
I'm mostly criticizing the look of propellers from the side view and the awkward transition from other angles to the side view.
Trust me man,the side view is spot on,if my experience with warbirds is still worth something.. A Cessna prop might look like it's gleaming cos it's mostly gloss paint white props,but big black semi-opaque props look just like that. I agree about the transaction though,but then again I suppose it depends on graphic settings? Best prop rendition so far is RoF.

Last edited by Sternjaeger; 06-08-2011 at 08:31 AM.
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Old 06-08-2011, 08:11 AM
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Dear god, yes it does look good but seriously wtf how dim are to expect a flight sim to look like that.....

IMHO clod looks fantastic but you just can't compare it with a series that has a huge fan base and therefore a huge budget. I am bored of fps ATM there all the same just different settings and slightly better graphics (in most cases bf3 looks sweet) released year after year.

Clod is a game that has a lot of potential but to compare it to a 2012 fps is ludicrous the fact that you are even contemplating comparing it with an fps speaks volumes on the fantastic job 1C has done. If only they had polished the game before release .
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