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#1
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Some interesting new features. I like;
"No Players Own View option: When this options is enabled, the player cannot view his own plane in external view. However this has one exception. When player is on ground, he still can access the external view for easier taxing. As soon as the player gets airborne, he is forced back to cockpit view." If you fly online and have a crowded take-off area this would be pretty cool. I should ask, now this has triggered a memory; A while back there were requests for the F6 key to possibly be disabled "Server Side". This was so those players who want to fly Servers like UK Dedicated 1, or any server with External views, would not be able to Padlock an enemy effectively 'cheating' an attacking player from a surprise attack. Additional to the above, I just wonder if it would be at-all possible to disable enemy Arrows in external view but keep Friendly arrows (or disable all arrows) Server Side? I just think that this would give a nice option for those servers that want to run settings, maybe with a Forced Cockpit but allowing External Views. This would mean a new variation for Servers? I'm just asking in-case it is possible and now that you have access to the workings of the code, that something that was much requested (disable F6 key) may be possible now? Cheers, MP
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#2
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Thank you for the update!!!
Salutes. |
#3
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Yeah, new features, I love it (:
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#4
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Well prioritised inclusion of features.
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#5
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Great update guys!!!
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__________________
Respect is something you earn. You can't beg, borrow or steal it http://www.raafsquad.com ------------------------------------------------------ Asus P5Q Pro/Intel Quad Core Q6600 2.4Ghz/8Gb GSkill DDR2 1066Mhz RAM/GTX460 "Goes Like Hell" 1Gb/TrackIR4/Saitek X-52 + rudder pedals/W7 Home Premium 64bit. |
#6
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Is there any more planes that are Ai only and new flyable aircraft added to 4.11 that is not include in the update ?
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#7
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I'm not sure if this was raised here, but:
I would very much like to be able to switch off external views for parachutes. A lot of us would actually. |
#8
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Quote:
You can spawn inside hangars, blast pen/shed, etc. Old camo nets had solid collision mesh so it was not possible to taxi under these or spawn under the net. We've changed the collision mesh so that now it is possible to spawn under camo net. Also we added few new nets. Medium sized for medium planes and large net for large planes. |
#9
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Brilliant!
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#10
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I got a very serious question for you guys. I have been flying il2 for a very, very long time so I know what I am talking about and I met people saying same thing. When you released 4.10 & 4.10.1 patches, we played it since the very first hour of release. We noticed that the plane moves very slow compared to 4.09 version. For example, it takes ages to close in on contacts 6 o'clock, when you dive on contact with 800 km/h it also takes ages to get to him, compared to 4.09. It is kinda weird. Did you change some code of the game? Can you explain a little? And will you change this in 4.11 to be like in the old times?
Thank you, all the best! |
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