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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-01-2011, 07:28 PM
machoo
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They should be release a major update every 3 months or so , and just small fix's inbetween. This is how other games work that I pay to use by the month. It works really well , they have a road map laid out for features to be added in the future and in most cases they deliever next patch.
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Old 06-01-2011, 08:18 PM
MadTommy MadTommy is offline
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Anther awarding winning thread, because we all know this question needs to be asked every day.
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Old 06-01-2011, 08:20 PM
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Originally Posted by machoo View Post
They should be release a major update every 3 months or so , and just small fix's inbetween. This is how other games work that I pay to use by the month. It works really well , they have a road map laid out for features to be added in the future and in most cases they deliever next patch.
Did I miss something or is CoD a subscription based game? I think they had some thoghts about it some years ago but that demands server with thousands of players... Still, we have 128 players online capability and I think I saw a 256-player CoD server the other night. And seriously, how many times where there ever more than 128 players online at the same time in Warbirds (at least nomal european time for people with a work). And how many dollars did we pour into that game with rather crappy FM and a landscape that looked like an Amiga game
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Old 06-01-2011, 08:24 PM
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the question is: why no to-do-list?
For example only one word by the devs since release about the horrible Antialiasing? In IL2 AA is working great. Years later this "feature" is cut?...
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Old 06-01-2011, 09:19 PM
Space Communist Space Communist is offline
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the question is: why no to-do-list?
For example only one word by the devs since release about the horrible Antialiasing? In IL2 AA is working great. Years later this "feature" is cut?...
Anti-aliasing simply does not work the same way with modern shaders. You need to do very fancy stuff to make it do the same thing as before.
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Old 06-01-2011, 09:22 PM
JG14_Jagr JG14_Jagr is offline
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Anti-aliasing simply does not work the same way with modern shaders. You need to do very fancy stuff to make it do the same thing as before.

And for the record, the ATI 11.5 "Fix" drivers broke FSAA in IL2. I needed to revert back to older drivers to get it to work again.. The driver companies play with the standards trying to gain an edge, and when they play fast and loose with the specs you get unintended consequences.. its very complicated..
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Old 06-02-2011, 04:20 PM
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Anti-aliasing simply does not work the same way with modern shaders. You need to do very fancy stuff to make it do the same thing as before.
that might be right. But for example Arma2 has modern shader graphics too AND DX9 only but very good full screen AA support. I can´t understand why a shader and DX step forward you have to get three steps back AA related. What an advantage....
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