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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 05-27-2011, 05:57 PM
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Originally Posted by ARM505 View Post
Neither Americans nor Swedes will produce another quality combat flight sim, for the same reason that 1C is now struggling - money. Americans used to produce the best sims, until the financial realities of having the necessary large, highly competent team caught up. 1C was able to reap the benefits of the skilled Russian workforce for longer due to the financial situation there, but it has caught up with them too now. Fact: A large, intelligent, qualified body of developers will make more money more efficiently (ie enough to actually survive as a company for a start) doing something else, NOT flightsims. I doubt we will see another WW2 flight sim in the forseeable future (with the possible exception of a 777-developed one, itself highly debatable). It's just too niche - the production time and effort required for the level of fidelity needed yields almost no rewards.

Flight sim limitations have long since moved from the technical, to the financial IMHO.
Truth of the day though some people might not want to admit it.
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  #52  
Old 05-27-2011, 07:09 PM
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Originally Posted by ARM505 View Post
Neither Americans nor Swedes will produce another quality combat flight sim, for the same reason that 1C is now struggling - money. Americans used to produce the best sims, until the financial realities of having the necessary large, highly competent team caught up. 1C was able to reap the benefits of the skilled Russian workforce for longer due to the financial situation there, but it has caught up with them too now. Fact: A large, intelligent, qualified body of developers will make more money more efficiently (ie enough to actually survive as a company for a start) doing something else, NOT flightsims. I doubt we will see another WW2 flight sim in the forseeable future (with the possible exception of a 777-developed one, itself highly debatable). It's just too niche - the production time and effort required for the level of fidelity needed yields almost no rewards.

Flight sim limitations have long since moved from the technical, to the financial IMHO.
This isn't/wasn't the case for 1C; I'm fairly sure of that. I think they got a semi-healthy (you never know what corpses lie in one's cellar, as we say in Germany) company before the release of CoD. The problem wasn't dedication or knowledge; the problem was/is sloppy design/programming, compounded by an early release (though one would wonder what others could have done in 6 years... maybe someone was fed up and decided to release come heaven or hell) , for whatever reasons, and, as a result of that, a totally botched and unfinished codebase. I mean, people will spend years cleaning up this sim; there are so many problems in detail it's definately not funny. Spend years, assuming there is further commitment to CoD, of course.
Financial problems may very well have been arosen after the release of CoD, however. Though they say they are hiring guys...
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  #53  
Old 05-27-2011, 09:45 PM
lbuchele lbuchele is offline
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Does we have any other options in WW2 flight sim?No.
But we have a raw,crude release of a potentially great one.
I decide to support what I have and wait for the improvement that already is happening right now.
The other option is to quit this hobby and go do some gardening or take pictures from birds.
Not my taste at all...
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  #54  
Old 05-27-2011, 10:53 PM
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aaand the correct anser is?

c) nothing!

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  #55  
Old 05-27-2011, 11:34 PM
Rattlehead Rattlehead is offline
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Originally Posted by Vengeanze View Post
I wish that the americans or swedes would take an interest in combat flightsim as obviosuly the russians suck at programming and customer care.
Rather harsh statement that.
We have grown used to weekly patches and feedback true, but I don't know if we can rely on these things like clockwork.
Besides, the week isn't over yet.
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  #56  
Old 05-27-2011, 11:40 PM
Ze-Jamz Ze-Jamz is offline
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Rather harsh statement that.
We have grown used to weekly patches and feedback true, but I don't know if we can rely on these things like clockwork.
Besides, the week isn't over yet.
To be honest we get patches with the same readme's, they fix things but they brake things too...

I dont want patches like that every week because 1/ I want things fixed and I dont want to trade a fixed item to a item that did work to now be broken and 2) if your like me you look forward to these patches for what? because deep down we hope that nearly everything is going to be fixed at the same time bar maybe content, so when its not were back to disappointment again..

Id rather put up with what i have and actually receive a patch that makes a difference..

this is my opinion and i do appreciate that alot of people here cant even run the dam game and are awaiting even just that fix..i feel for you
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  #57  
Old 05-28-2011, 03:28 AM
JG14_Jagr JG14_Jagr is offline
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Originally Posted by Ze-Jamz View Post
i do appreciate that alot of people here cant even run the dam game and are awaiting even just that fix..i feel for you
Not as many as you might think...
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  #58  
Old 05-28-2011, 06:10 AM
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Originally Posted by ARM505 View Post
Neither Americans nor Swedes will produce another quality combat flight sim, for the same reason that 1C is now struggling - money. Americans used to produce the best sims, until the financial realities of having the necessary large, highly competent team caught up. 1C was able to reap the benefits of the skilled Russian workforce for longer due to the financial situation there, but it has caught up with them too now. Fact: A large, intelligent, qualified body of developers will make more money more efficiently (ie enough to actually survive as a company for a start) doing something else, NOT flightsims. I doubt we will see another WW2 flight sim in the forseeable future (with the possible exception of a 777-developed one, itself highly debatable). It's just too niche - the production time and effort required for the level of fidelity needed yields almost no rewards.

Flight sim limitations have long since moved from the technical, to the financial IMHO.
How true.
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  #59  
Old 05-28-2011, 07:36 AM
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Originally Posted by ARM505 View Post
Neither Americans nor Swedes will produce another quality combat flight sim, for the same reason that 1C is now struggling - money. Americans used to produce the best sims, until the financial realities of having the necessary large, highly competent team caught up. 1C was able to reap the benefits of the skilled Russian workforce for longer due to the financial situation there, but it has caught up with them too now. Fact: A large, intelligent, qualified body of developers will make more money more efficiently (ie enough to actually survive as a company for a start) doing something else, NOT flightsims. I doubt we will see another WW2 flight sim in the forseeable future (with the possible exception of a 777-developed one, itself highly debatable). It's just too niche - the production time and effort required for the level of fidelity needed yields almost no rewards.

Flight sim limitations have long since moved from the technical, to the financial IMHO.
Well I agree with most of the things you say sir, but you forget one of the most fundamental things there is to game-developement, the one that even got Oleg himself into this buisniess: Enthusiasm and a pure interest into aviation.

Without any of those two, money can´t save your'e product in the end cause it'll reveal itself. For an Indie game dev. team you can do a lot of good stuff without large amounts of money, but not in the long haul. So a combination of the two; money and aviation nerd would be the best combo, but of course a hard one to gain.
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  #60  
Old 05-28-2011, 09:20 AM
dougandtoni dougandtoni is offline
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Originally Posted by JG14_Jagr View Post
The 1200 is tight, but it seems to lag a bit between 3rd and 4th.. I need more time on her to really give a good review
Good reply
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