Positional audio is generated by the game engine. Most game sound effects are in a mono format anyway.
I hope the devs do take up your offer, and do indeed actually make an attempt to give us some realistic sound effects. The Rise of Flight team and DCS team have both worked hard to give us realistic sounding aircraft and they are small teams just like Maddox Games. If they can do it why can't Maddox for Cliffs of Dover where the sounds are very iconic and important to the feel and immersion of the game.
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