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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-27-2011, 06:40 AM
TUCKIE_JG52 TUCKIE_JG52 is offline
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Quote:
Originally Posted by Redroach View Post
I'd suggest you head over to the mods section of these forums.
It's not only an offer to modders, but also to official dev teams, as I already said.
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Old 05-27-2011, 07:07 AM
TUCKIE_JG52 TUCKIE_JG52 is offline
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And just one more thing... I've tons of recorded Su-26, so devs can use it's sounds to better release it when ready, but anyway I can imagine they have also access to some Su-26 in Moscow zone...

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Old 05-27-2011, 10:05 AM
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Trooper117 Trooper117 is offline
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Good stuff mate!
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Old 05-27-2011, 10:15 AM
Ze-Jamz Ze-Jamz is offline
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Well it's hard work and generosity like this that helps develop games especialy broken ones.

Whether they are used or not hats of to yer pal
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Old 05-27-2011, 12:48 PM
Codex Codex is offline
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It's a great offer and kudos for providing a great set of videos but I wouldn't want Lutheir to use this form of sound recording. Mainly because sound recorded via video cam is usually close to mono and you won't get positional audio.
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Old 05-27-2011, 01:20 PM
Phazon Phazon is offline
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Positional audio is generated by the game engine. Most game sound effects are in a mono format anyway.

I hope the devs do take up your offer, and do indeed actually make an attempt to give us some realistic sound effects. The Rise of Flight team and DCS team have both worked hard to give us realistic sounding aircraft and they are small teams just like Maddox Games. If they can do it why can't Maddox for Cliffs of Dover where the sounds are very iconic and important to the feel and immersion of the game.
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Old 05-27-2011, 03:35 PM
BigPickle
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the game needs mono sound, stereo sound wont work.
Sound modded the tiger moth last night, the result was finding out when sound modding the tiger she crashes the game, every time. Changed the sound files to test but still crashes, so i think theres might be something wrong with the tigers code sadly
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Old 05-29-2011, 02:26 AM
Codex Codex is offline
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Quote:
Originally Posted by Phazon View Post
Positional audio is generated by the game engine. Most game sound effects are in a mono format anyway.
By lack of positional audio I meant that when using those videos, the camera is undesirable bacuse the aircraft are constantly moving or your only getting one side of the source which doesn't provide a true experience.

Many game developers will using stereo recordings to replicate sound in the left and right ear. To get true sound replications you need to be sitting in the cockpit with mics covering both sides.

Something like what Scott has done for the Accusim Piper Cub



http://www.mediamusicnow.co.uk/blog/...udio-recorder/
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Old 05-28-2011, 05:37 PM
Doo Doo is offline
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lol at the flyby sound. Yeehaahhhhh
I do not think the sounds are usable, because of the background sounds, but who knows.
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Old 05-28-2011, 07:30 PM
mauld mauld is offline
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Her is a selection of relavent aircraft from my channel

http://www.youtube.com/user/auldm?feature=mhee








Last edited by mauld; 05-28-2011 at 07:33 PM.
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