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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 05-26-2011, 10:02 AM
SYN_Flashman SYN_Flashman is offline
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Join Date: Feb 2011
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Sorry this hasn't had more attention. We at Syn will be having a look at this and no doubt be back with many questions!

I have one for you now: Will this allow us to rotate to a new mission after a set time without disconnecting all the players? (you know, like we used to do in IL2)

One issue we at Syndicate is finding is that whilst having all sorts of scripts is great, every time an AI mission spawns the pings creep up (though we might be doing something wrong). If we can start a new mission every 4 hours or so we could eliminate quite a few of the AI.

At the moment we are trying to run a mission that can be left to its own devices for many hours as we have no way of rotating the (whole) missions as we used to do in IL2 unless we restart the server. As such we cram our mission with repeating AI via submissions but we think this essentailly clogs it up. The pings get higher and the loading time gets longer as time goes on.

If Server Commander works and allows us to rotate the maps then this should help solve that problem. It would allow us to create a morning, afternoon and evening mission to recreate the daylight hours and have those rotate. The beauty of the scripts of course is we can make endless variations of the same base map.

Also, as you say intefeing with the script whilst the mission is in progress opens up all sorts of possibilities I haven't even looked at yet!
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