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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-24-2011, 02:59 PM
jt_medina jt_medina is offline
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Originally Posted by David Hayward View Post
Yes, I actually can negate it.

And the last three pictures were taken from different altitudes.
What are you talking about!!!???.
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Old 05-24-2011, 03:02 PM
David Hayward David Hayward is offline
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What are you talking about!!!???.
Look at the trees in the CoD shot. They are tiny compared to the other shots. It was obviously taken from a different altitude and/or much further away.
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Old 05-24-2011, 03:10 PM
jt_medina jt_medina is offline
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Look at the trees in the CoD shot. They are tiny compared to the other shots. It was obviously taken from a different altitude and/or much further away.
NO!!, Altitudes in all shots are almost the same!!. Don't even try this!.
FOV is different in WOP for this reason they may look further in COD.
You only complain but never prove a thing. I spent time trying to get same shots as accurately as could.
Stop it, unless you have a better point than my eyes are bleeding or WOP is a disaster.
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Old 05-24-2011, 03:13 PM
David Hayward David Hayward is offline
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Originally Posted by jt_medina View Post
NO!!, Altitudes in all shots are almost the same!!. Don't even try this!.
FOV is different in WOP for this reason they may look further in COD.
OK, the FOV is different. Comparing different FOV is as pointless as comparing different altitudes. Find 2 shots with the same FOV and altitude.
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Old 05-24-2011, 03:19 PM
jt_medina jt_medina is offline
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Originally Posted by David Hayward View Post
OK, the FOV is different. Comparing different FOV is as pointless as comparing different altitudes. Find 2 shots with the same FOV and altitude.
No you do!.
Screenshots are there. Intelligent open minded people will make their own conclusions.

I am done here.
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Old 05-24-2011, 03:23 PM
David Hayward David Hayward is offline
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Originally Posted by jt_medina View Post
No you do!.
I'm not the one trying to convince people that they should add WoP features to CoD. So far you are failing.
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Old 05-24-2011, 03:52 PM
Jatta Raso Jatta Raso is offline
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I'm not the one trying to convince people that they should add WoP features to CoD. So far you are failing.
you know what? i was going to post the same set of 3 SC in greyscale to end this green filter nonsense (that only applies to ONE map of WoP btw) but never mind, point has been made. i see a lot of people realizes that we should't be seeing the tree trunks from the air, just masses of green instead of little toothpicks with green heads in the distance, which WoP does LOADS better than CoD. i don't mind that CoD trees look amazing up close, as they look odd in medium-long distance and above all, they look Mediterranean instead of northern.

not to mention that water merges seamlessly with land in the seashore or rivers, where in CoD water just cuts through land abruptly... the water splashes of WoP are better... the water trails of moving ships are more believable as they include side ripples...
point is there are graphical aspects that CoD needs to catch up, since in the simulation area does so much, and the cockpits are so gorgeous... what a shame to ruin that with terrain errors that could be improved and somewhat ruin the immersion for many people

as a closer, Dear trool that has been trooling one entire thread by himself, you hurt your reputation so much (in case you had any 'cause i don't know you); i'm not even gonna comment what you said.
anyone that doesn't realize the points been made looking at the 3 SC set presented, anyone who doesn't realize that real trees in that real place seen from the air look like A and not like B, with the photo of the real place and SC of A and B right in his face, is in complete denial. boot licking the 1C team doesn't do anyone any good. there you have your attention. i'm done here
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Old 05-24-2011, 03:16 PM
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VO101_Tom VO101_Tom is offline
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