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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 05-23-2011, 06:07 PM
jojovtx jojovtx is offline
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I like it! Of course I do miss externals sometimes. These are good looking aircraft haha!
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  #2  
Old 05-24-2011, 08:21 AM
Ataros Ataros is offline
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Quote:
Originally Posted by jojovtx View Post
I like it! Of course I do miss externals sometimes. These are good looking aircraft haha!
Thank you!

BTW we got Bf-110s back to our server yesterday! Enjoy!

I feel like learning to fly it myself. 3 110s on comms should be deadly for anything )
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  #3  
Old 05-24-2011, 01:58 PM
jojovtx jojovtx is offline
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Originally Posted by Ataros View Post
I feel like learning to fly it myself. 3 110s on comms should be deadly for anything )
It's pretty easy and probably the easiest to get started. The only tricky part is managing your prop pitch to get the most speed out of it.

Taking off is a bit of a challenge too. Sometimes you blow your tires before you get off the ground. You gotta yank her up before she wants to fly and just hope she stays up for you.

Also not having a AI tailgunner kinda sucks right now, although it's been my experience that the AI TG ain't worth a dang. So I just fly with the rear gun empty now and hope that I get a slight performance boost from it.
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  #4  
Old 05-25-2011, 08:36 AM
Fragal Fragal is offline
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Had a blast last night guys great server.
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  #5  
Old 05-25-2011, 08:45 AM
Ataros Ataros is offline
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Originally Posted by Fragal View Post
Had a blast last night guys great server.
Thank you very much for feedback.

Yesterday we had up to 30 people online at some times. I guess the key to enjoyment is number of players (or targets ) flying around.

Thanks for flying.

Unfortunately Steam looses connection with server for 30-60 seconds sometimes resulting in disconnecting players but usually it comes back very soon. So if you are disconnected from the server please try connecting again in a minute or two.

Official server restart time is 16.00 GMT / 19.00 MSK when it is not available for 5 minutes.

Example of Steam disconnect: half of players had lag and disco eventually.
Code:
[21:03:04]	SteamServer: onP2PSessionConnectFail:76561198015561182
[21:03:04]	SteamServer: onP2PSessionConnectFail:76561198041324390
[21:03:04]	SteamServer: onP2PSessionConnectFail:76561198039736526
[21:03:04]	SteamServer: onP2PSessionConnectFail:76561198039785867
[21:03:04]	SteamServer: onP2PSessionConnectFail:76561198005731668
[21:03:04]	SteamServer: onP2PSessionConnectFail:76561197970544252
[21:03:04]	SteamServer: onP2PSessionConnectFail:76561198036621634
[21:03:04]	SteamServer: onP2PSessionConnectFail:76561198000794789
[21:03:04]	SteamServer: onP2PSessionConnectFail:76561198039816514
[21:03:04]	Server: До свидания, No457_Mako!
[21:03:04]	Server: Dobry ушел с сервера.
[21:03:04]	Server: =RP=Envoy разъеденился.
[21:03:04]	Server: NN_Razorback разъеденился.
[21:03:04]	Server: Mallack ушел с сервера.
[21:03:04]	Server: =K=Ham ушел с сервера.
[21:03:04]	Server: До свидания, Kanalkrank!
[21:03:04]	Server: Hyde ушел с сервера.
[21:03:04]	Server: McLoud ушел с сервера.
[21:03:04]	Server: =No.609=Parazaine ушел с сервера.
[21:03:04]	Server: 3./JG52_Kosach разъеденился.
[21:03:04]	Server: До свидания, =K=Aspid!
[21:03:04]	Server: alfa1592 разъеденился.
[21:03:04]	Server: До свидания, Mokkeri!
[21:03:04]	Server: shammy ушел с сервера.
[21:03:04]	Server: До свидания, =AFJ=JaMz!
[21:03:04]	Server: Kirill ушел с сервера.
[21:03:04]	Server: До свидания, Alex!
[21:03:04]	Server: До свидания, maxi85!
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  #6  
Old 05-25-2011, 09:30 AM
Fragal Fragal is offline
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One thing i'm loving is the scale and the activeness of the server i.e the AI flights etc i had a lot of fun just running a patrol route from point A to point B and seeing what i came across majority of the time it was AI but it kept me interested and looking around to see what was coming when i did decide to dip into a bit of low level blasting around the 109 base at D3, it was very exciting always had to keep an eye out as what seemed like a small skirmish between 2 spits and a 109 to begin with could very quickly turn into a massive furball as more and more aircraft joined in that didn't spot entered the fight.

Only Downside i had was due to known issues currently i.e sound and the odd lag jitter but nothing that lasted long enough to be considered as anything more than a hiccup.
Many thanks for the server and will see you again.

S!
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  #7  
Old 05-26-2011, 07:32 AM
Ataros Ataros is offline
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Repka #2 now runs a tank battle mission as a test. Tanks fight for a neutral airfield at E3.

Known bugs:
- bombers are not landing atm


Repka #3 now runs an Online Dynamic Campaign by stillborn
http://forum.1cpublishing.eu/showthr...110#post289110
Quote:
Originally Posted by stillborn View Post
Campaign contains 14 static missions chained from red airfield to blue. 6 of them are ground based, 8 of them are naval. campaigh starts by spawning tankers moving towards enemy airfield, if they encounter each other they spawn AA guns over them and start to fight until one side is killed and the next mission towards the defeated side is loaded, if one of the ships is destroyed before encountering enemy the other ship continues to progress. When the ships reach the coast, they disembark and continue as AA trucks, when the trucks reach enemy airfield, spawn points change and players can spawn enemy's aircrafts from captured airfield. if the aa trucks are destroyed, spawn points restore and campaign reverts 3 missions.

Scripts contain a code for destroying aircrafts on player leave, crashland or land with a timeout, also the code does not trigger if the player is still inside or another player entered this aircraft in the meantime. Also airborne left aircrafts are not destroyed but damaged. Player checks contain the server too so you can use it with steam lobby.

I have created new airfields for spawning parked in front of the runway, only two aircrafts spawn in front of the runway, if these points are full the other aircrafts spawn in a tight circle next to them.

FMB has a limit for min airfield radius which also defines the spawning locations for extra aircrafts when all points are full, i overrided it in notepad, if you edit the airfields in main mission dont forget to change these.

There's also a single player version of main mission for testing at 16x, ground war is totally random but you can interact with it with unlimited ammo to preview all the missions quickly.

Server briefing page does not refresh the spawn points after you select army, so if a base capture occurs change your army twice to see the updated spawn points on map to use enemy's airfield.

I've made this campaign to share my approach for dynamic mission loading, feel free to copy/manipulate it, with the same logic and a more tidy-flexible code, multiple dynamic frontlines can be created.

Looking forward to your feedback.
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