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Rig'n'Roll Truck racing game, sequel to the famous Hard Truck series. Drive authentic trucks along real Californian roads, deliver cargo, take part in truck races or establish your own cargo transportation company.

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Old 11-10-2007, 11:41 AM
JOleg JOleg is offline
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Join Date: Sep 2007
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On the other hand ... why make most of the things realistic and close to life (accurate truck modeling, damage modeling, true to life locations, city names, truck names, speeds, and lots of other things), spend 5+ years developing it and not do the physics right? Just what's the point?

Let me tell you just one thing - if physics is arcade like and obviously not even close to realistic, I will not play the game. And it's not that I'm a total simmer, but physics is the least thing I can ask for from a game which is tryig to nominate itself for the ultimate trucking simulator. It will never be a simulator if physics is not true to life.

Easy example ... NFS Pro Streat was trying to position itself as a world's first Street racing simulator. Damage modeling, accent on physics and all that. Just yesterday I've tried the demo and man it sucks. Just one evening was enough for me of NFS Pro Street. Physics sucks, so the whole game sucks.

See, it's not necessary to make other things very true to life like for example, buying new tires every N months spending 200 EUR for just one tire... I'm sure gamers would find that an overkill ... but physics... is where devs should spend more time making it true to life.

I hope Rig'n'Roll is not going to be like NFS PS physics wise.
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