Quote:
Originally Posted by Lololopoulos
I think another problem tracer-related is that when bullets hit airplanes the smoke doesn't remain in the air for long enough. they seem to dissappear right away. probably to relieve the graphic burden of computers but i think there should be an option for that.
i would also like to see the uneven pressure on top and bottom of the wings being modeled. so that we well get smoke and trails curling in towards the wing, instead of just a simple ball of smoke right now.
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Like you say, GPU/CPU slaughterhouse