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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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It's very interesting (and respectful) in the difference of opinions. Like many here, I prefer the Spits & Hurri's over Camels & Dolphins & I'm an IL-2 fan of old. COD will have it's day but with current visuals, performance, truly awful sound throughout (& in most 'track' cases, non existant), no radio commands, a semi-broken mission editor, it's a little while off. It's coming on though!! Good days ahead. ![]() |
#2
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Well, if you think RoF is realistic in terms of colour or terrain, you're living in a world made solely out of golf courses, seen through washed-out-tinted glasses.
![]() I agree that RoF is a very beautiul game, but the colours are quite washed out. Aesthetically it looks very nice, but it's not exactly realistic. |
#3
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#4
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It's a tough cookie (as out transatlantic members might say).
In terms of realism, CloD is much closer; accurate representation of trees (not 2D images which roate), rivers, fields etc. Whilst I do like the way RoF looks and plays (and I like the atmospherics and the way the trees blend into the scenary) CloD is modelling a lot more features and, in my opinion, offers more tangibility for near photo-realism. With some hederows, darker trees, and maybe more representative colours of England; CloD would be pretty bloody awesome. I think the 1C team should take note for the way that RoF models their terrain textures, though. The colours are nice and uniform, and the grass matches the base-colours perfectly. When the grass/weeds/crops are different colours to the base-textures, then they will clash, which can look quite ugly. |
#5
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It certainly is going to 'evolve' into a wonderful combat sim. And they can both survive side by side I guess due to their differences in feel & pace.
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