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#541
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My system already get onto its knees from the stock effects. Especially the dust from starting planes. And no! I cannot live without 8x Antialiasing.
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#542
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Is going to be an airborne radar in 4.11? Thanks and keep the good work!!
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Bombing smurfs since a long time ago... |
#543
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Cheers, MP
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#544
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![]() Still... a switch to turn on or off a few extra visuals might be a nice addition. Replace some flat bitmaps with particle smoke for example. Just a thought ![]()
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#545
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As far as smoke effects... I always thought for the most part the smoking and fire were determined by the damage modeling. I think it would work if we have smoke and fire as moveable objects. Smoke and fire objects would be like vehicles with timeouts and such. That way you could arrange the fires and smoke to slowly move and heat up things in a pre-set pattern. It was just a way to make battlefield hot zones. Also, when you left the action area where the smoke and fire moving objects had finished their little routes they wouldn't affect the FPS. I don't know, how to terminate them. It never was addressed so it didn't need a solution. LOL This could still work, and be alot better than continous burning and smoking, which does affect FPS for many. I do think fire and smoke that is created by bombing and strafing should clear itself after a certain amount of time. That might even be controlled by the type of weapon payloads used. Last edited by nearmiss; 05-19-2011 at 02:53 AM. |
#546
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If you mean the building of a 1940's map of Holland, I think that would be terrible. Already in those days Holland was very dense in the amount of cities, towns and villages, rivers and roads. And to do it even semi-accurately would cost years. And I live here, IMHO the ugliest country on the planet. Compare it with Slovakia, probably the best map in the game, Holland is almost totally flat, almost half of it beneath sea level (can the IL2 engine do that? don't think so) with a huge number of dykes and would have ten times the amount of communities, even if the Slovakian map is only a small part of the country. Essentially, it would be like flying over the northern part of Crimea but with a larger framerate drop because there are tens of thousands of houses everywhere you look.
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Insuber said: 1% of facts, 35% of passion, 19% of testosterone, 50% of intellectual speculation = Il2 fan cocktail is served, better with a drop of Tobasco ... |
#547
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TD is plannig a review of in game balistics? Some aircraft, even for larger weapons, had less dispersion and gravity effect over the bullet trajectories. Anyone can comment about this?
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#548
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I thought ballistics are based on the weapon used, not the plane.
TD is 6DoF our of limits? This is one of the best features of mods imo... |
#549
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Holland may be pretty flat, though it does have a few gentle hills, around Arnhem for example, but the map can be made more interesting than the stock Crimea map by careful use of ground textures showing field patterns etc. Most of the earlier stock maps are pretty boring in ground texture terms and it has been shown that their appearance can be greatly enhanced by changing the textures and adding bump mapping. Ashe Last edited by Asheshouse; 05-20-2011 at 10:57 AM. |
#550
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The speed of the Ki-84 will be lowered to the Japanese best of 624km/h?
The George and the Jack also need corrections. |
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