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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-09-2011, 08:59 PM
41Sqn_Stormcrow
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We need absolutely and very quick a fix for the uber AI. It is a REAL FUN KILLER and because of it I am on the brick to abandon this game. The AI as it is now (making 50 kmh more than me and with uber engines that don't overheat and rolling like mad) is turning the single player game into just a source of anger (mildly spoken). And just going for bombers is no fun.
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Old 05-09-2011, 11:21 PM
joker68 joker68 is offline
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Originally Posted by 41Sqn_Stormcrow View Post
We need absolutely and very quick a fix for the uber AI. It is a REAL FUN KILLER and because of it I am on the brick to abandon this game. The AI as it is now (making 50 kmh more than me and with uber engines that don't overheat and rolling like mad) is turning the single player game into just a source of anger (mildly spoken). And just going for bombers is no fun.
I think the AI could have a better SA (situational awareness).
When you are at their six, they tend to sit there and eat bullets, flying level most of the time and being slow to react.
Still, *when* they react, sure they do some fast rolls, but it's just a matter to keep on following, waiting a little until they finally get sick of the turns and then again shoot at a solid and steady target in front of you. Easy, and they rarely get onto your six and shoot at you, and when this happens, it is easy to evade, they tend to leave you alone rather quickly.
As for the speed difference, I'm not getting this. I assume you're flying with CEM on, as you report temperature issues.
I'm currently flying with CEM on, but without temperature effects and with unlimited ammo to be able to practice a lot of shooting in a furball or pursuing fleeing foes. Will practice a little more before turning on full realism.
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Old 05-09-2011, 11:55 PM
Rattlehead Rattlehead is offline
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and they rarely get onto your six and shoot at you, and when this happens, it is easy to evade, they tend to leave you alone rather quickly.
That's one of my biggest issues with the AI...even aces are easy to defeat by rolling left or right and holding that turn. Fair enough, in the original Il-2 it was the same, but the AI was quite persistent if nothing else back then. They seem to give up much too easily now.

I wonder if it's possible to code some sort of deflection shooting into the AI, especially in the horizontal?
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