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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 05-09-2011, 12:44 AM
Redjac Redjac is offline
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I just had a government soldier, who was holding a drago and bipod standing up and at ease, out-draw my guy holding a pistol straight out. My guy did a fast turn and before I even gave a fire order this guy put the drago to the hip and fired instantly. I was expecting the clock to stop and I would at least get to issue the order.

So I completely understand the OP's frustration. There are some strange uber enemies.

No mod involved.
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Old 05-09-2011, 09:04 AM
Hurzwa Hurzwa is offline
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Quote:
Originally Posted by Redjac View Post
I just had a government soldier, who was holding a drago and bipod standing up and at ease, out-draw my guy holding a pistol straight out. My guy did a fast turn and before I even gave a fire order this guy put the drago to the hip and fired instantly. I was expecting the clock to stop and I would at least get to issue the order.

So I completely understand the OP's frustration. There are some strange uber enemies.
The described situation is no cheat, bug or uber-KI. It´s the same thing your men doing when aiming at an enemy but cancel the shooting so the shooter stays at the "ready to shoot" state. It´s the same state as if you aim to a specific point. If one of your merc pops out of the cover directly into the sight of the enemy it costs him only 0.05 seconds to shoot.
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Old 05-10-2011, 12:10 AM
Redjac Redjac is offline
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Originally Posted by Hurzwa View Post
The described situation is no cheat, bug or uber-KI. It´s the same thing your men doing when aiming at an enemy but cancel the shooting so the shooter stays at the "ready to shoot" state. It´s the same state as if you aim to a specific point. If one of your merc pops out of the cover directly into the sight of the enemy it costs him only 0.05 seconds to shoot.
OK I've done that before. Credit to the AI being more sophisticated than I thought. If he would have been holding a smaller weapon I would not have thought this unusual. I see now, makes me like this game even more.
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Old 05-10-2011, 10:11 AM
IceShade IceShade is offline
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Quote:
Originally Posted by Hurzwa View Post
The described situation is no cheat, bug or uber-KI. It´s the same thing your men doing when aiming at an enemy but cancel the shooting so the shooter stays at the "ready to shoot" state. It´s the same state as if you aim to a specific point. If one of your merc pops out of the cover directly into the sight of the enemy it costs him only 0.05 seconds to shoot.

That is when they actually aim at a point and totally acceptable. However, I've seen the AI do some really weird stuff with Fast Corners, where they're walking around, take a fast corner and immediately fire an accurate shot. It's really odd and frustrating.
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Old 05-10-2011, 06:39 PM
safoolfool safoolfool is offline
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Originally Posted by IceShade View Post
That is when they actually aim at a point and totally acceptable. However, I've seen the AI do some really weird stuff with Fast Corners, where they're walking around, take a fast corner and immediately fire an accurate shot. It's really odd and frustrating.
I've noticed this too. A lot of the time they do the whole stupid peakaboo thing, where they just fast-corner towards you, then fast-corner back behind the wall. When the do just fast-corner then shoot it seems like they fire way quicker than they otherwise could.
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Old 05-11-2011, 05:27 AM
Kuujis Kuujis is offline
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Originally Posted by safoolfool View Post
I've noticed this too. A lot of the time they do the whole stupid peakaboo thing, where they just fast-corner towards you, then fast-corner back behind the wall. When the do just fast-corner then shoot it seems like they fire way quicker than they otherwise could.
After fast corner Ai/your mercs are already prepared and aiming, I've been able to land shots from hip in 0.05 secs after doing the fast corner multiple times, so this is "working as intended" IIRC.
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