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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#371
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I wanted to post some screen shots of flaws in the landscape over pas de calais under this patch (they may already have existed) but the screen shots didn't get saved to my \1C Soft Club\CoD\screenshots\ folder.
EDIT: Just to be clear, my screen shots did save under the \1C Soft Club\CoD\screenshots\ folder up to 28th april which was the date of the first of the two recent beta patches, i.e. the two patches released after the last Steam patch update. According to file dates and times my last screenshots were before that first beta patch download time so I think it's a problem with both the new patches. Is this a bug or has the folder been moved?
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 05-08-2011 at 02:23 PM. |
#372
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Anyway - the thing that makes people think these days that three year old budget cards should work fine in a modern "high spec game" like this are living under the umbrella created by Xbox360/PS3 limitations that has stopped serious pushing of the PC envelope the last years. CoD has maps with a size and density that is totally out of the Xbox/PS3 scope - even tough there is a lot of optimizing to do I think the patches has proven that it will be possible to fix the engine to a really nice state soon. When IL2 came out I had this rig: Asus A7M266 Motherboard - 512Mb PC2100 DDR - Athlon Thunderbird 1.33 Ghz - Geforce 3 64Mb I never remember any of the performance problems people where talking about when IL2 came out on that monster rig ![]() Back then the Nvidia Riva TNT 1 was less than three years old - and anyone trying to run IL2 on a TNT 1 would not be taken seriously if he/she said they had bad performance and where "forced" to upgrade. Last edited by mazex; 05-08-2011 at 09:02 AM. |
#373
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*SUPPORTED VIDEO CARDS AT TIME OF RELEASE: ATI® 4850/4870/5830/5850/5770/5870/6870/6950/6970 NVidia®: 8800/9800/250/260/275/285/460/465/470/480 Anyone with a graphics card better than those listed has a right to be pissed that the game is stuttering and crashing on them. If the game can not be optimized to a point where these cards will work, then IMO the devs have some explaining and apologizing to do. I don't expect a 4850 to play with max settings of course, but get real, this game is not nearly optimized to the point it should be. Telling people to buy more expensive hardware to make up for shortcomings in the game code is ridiculous. Consoles have nothing to do with people being let down. Some are reporting as bad, or worse performance with this patch than previous versions. THAT is what has people discouraged. The patches HAVE NOT proven anything to those guys. I can play the game pretty well on high with some stuttering, but that doesn't mean it won't be worse next patch. To be going DOWN in performance has to be discouraging. I think they will get the game ironed out eventually, but don't tell people who meet the minimum requirements and still can't play the game on lowest settings(which look like garbage) that it's their computers fault. |
#374
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I can run the game maxed out, but it looks rough and is not smooth on the deck, regardless of 30fps. But worse than any of that is I get screen lock-ups and have to use task manager to get out. This is on a fresh install of W7-64 on an SSD.
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#375
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#376
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#377
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Dude, chill out. Once again people need a sense of perspective. I went to see Fast and Furious 5 last night with the fiance. After tickets, parking and popcorn, it cost more than I have spent on ClofD. It sucked big time. I'm not about to go on the ff5 forums requesting my money back and venting how ive been a loyal fan since the original fast and the furious am I? Just be thankful that the Devs are working to improve their product, grab a beer and have some patience, all will be resolved in time, the sky isnt falling Dude, just chill out and It'll all come good. |
#378
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After resetting the game to the last steam patch! Deleting the cache folder and config.ini and then reinstalled the beta patch i get really good fps even over Cherbourg. But only when i play offline! The beta patch ruined the Multiplayer part of the game once again. Stuttering, freezes, Sound is bugged heavily, Weird behaviour of the 109. I have the impression the 109 has two different FM online and offline is a huge difference (stalled at 350 when you get into a not even very sharp turn).
So offline the game runs ok for me. A decent campaign (maybe third party like desastersoft) and iam happy! But the Multiplayer part needs some seriuos work. I want the coop modus like in IL2 to fly with my old squadron mates from I/JG53. Pleeeease My system: AMD 1055T overclocked to 1090T, 8 gb Corsair extreme DDR ram, 5870 1 Gb Vapor-X! Last edited by Steuben; 05-08-2011 at 02:13 PM. |
#379
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Is it just me or does this game run alot worse after patch?
I actually put this game aside as for 3 weeks after release this game was still a joke. I tested the alst patch with run alot faster then this one does ![]() Edit: Nevermind ![]() ![]() Last edited by Elixx; 05-08-2011 at 02:16 PM. |
#380
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![]() The reason I have been running a Core 2 Duo with a GTX275 card so long is that the need to upgrade has never been that bad. All the fps shooters that are cross developed for PC/Xbox/PS3 with multi million budgets run real nice on high settings on my current/old rig as I'm in transition right now... The REAL reason I upgrade is actually not because of CoD even though I thought that would be the game that would force me to upgrade but RoF! RoF runs like crap on my Core 2 Duo with Windows 7 x64. Talk about stuttering! Like CoD on release day for me. When I run it on XP32 it runs just fine but dual core and Windows 7 x64 is a combination that simply don't work for a lot of RoF-users (though some have a combination that seems to work). Jason himself has answered me that they have tried a number of things but for Windows 7 x64 they don't recommend a dual core to run RoF... And talking about the mega fast beta patches we have got since the release version they have really fixed the game for me and a lot of others. On my 3-4 year old rig I can now run on "high" default settings with 30+ in fps and no stuttering at all. The release version was awful with micro stutters everywhere. Under the pressure they have been it obviously seems like a lot of hardware/driver combinations don't work, mainly ATI/AMD GPU users? The thing is that the beta patches have proven to me that they don't need to pick up an axe and remove half of the trees / buildings to get it working on my old rig - so with some tuning for ATI users I am sure they will get the same results... Just have some faith! If they can double the fps on my old rig and remove the stuttering - I am sure they will fix it for the ones suffering right now. My old GTX275 is not that much faster than a HD4850... |
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