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Performance threads All discussions about CoD performnce |
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#31
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Well. The last beta patch had fixed the GPU speed issue for me (6950) but this one breaks it again, even without the Ubi video.
The weird thing is that in Crossfire, my second card powers up, but not the primary. And if I switch to pseudo fullscreen mode, Crossfire doesn't work. A comedy of errors indeed... |
#32
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Still have not updated to latest beta patch- I'm running really smooth now with all settings maxed except Grass off. Scared to install new patch. My specs are: ASUS P6X58d Premium, ATI 5870 2g Card, 12 Ram, Pentium i7930 OC to 4.0. Very slight stuttering on some areas but nothing really bad. One thing that I did over the weekend was to Flash my Bios which has really helped- *** Caution to anybody that does this - make sure you follow the directions for your motherboard. AA set to 8x. Will keep monitoring/ posting if I can be of help, etc.
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#33
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Havnt had time to check, im at work, but will report back, this everning
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#34
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So if you tire of this debacle, there are working SIMS that could satisfy until this one is figured out. I have an ATI HD 5970 and I do not overclock CPU or GPUs I have not seen the blue lines. I have been able to tweak out the issues most seem to be having. I don't have any jaggies. I don't fully understand all the nuances of what does what with all the Graphics settings and tweaks. I can tell you that whether it makes sense or not, these changes worked for me. I have the Sim running pretty well right now. The shimmering is still there but is reduced. Changed PAM to 64 from 14 Renamed Logo.waw to stop UBI Splash in EU version which reportedly locked clock speed to 400 Changed Render to D3DD_11 from D3DD_10 ATI HD 5970 Card Settings: AA: Use App Preference AF: 16X Tessellazation:OFF AMD optimized unchecked CAT AI: Performance with Enable Surface Format Optimization Checked MipMap Detail Level: High Quality Vertical Refresh: OFF - unless app calls for it AA Mode: Multi-Sample AA OpenGL: Triple Buffering Checked In Game Settings Resolution: 1920X1080 60 HZ Full Screen Model Detail: High Buildings Detail: Medium Land Detail: Medium Forest: Low Visual Effects: High Texture Quality: Original AA: 8X Anti Epilepsy: OFF SSAO: Off Vert refresh: checked Damage Decals: High Buildings Amount: Medium Land Shading: Low Grass: On Shadows: On Roads: Off Intel Core i7-980X Extreme(12MB L2 Cache, 3.33GHz), 12GB DDR3 SDRAM,1333MHZ, 6x2GB, ATI Radeon HD5970, Sound Blaster X-Fi Titanium, 2TB Serial ATA 2 Hard Drive 7200 RPM, Windows 7 Home Premium, 64bit, 52" Panasonic Plasma, Logitech G930 wireless Surround Sound Headset, TrackIR5-ProClip, TM H.O.T.A.S. |
#35
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Try this conf ini from sukhoi forums to remove ati stripes.
I can not check if it helps as I do not have this problem. |
#36
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![]() ![]() I also think that doing this Changed Render to D3DD_11 from D3DD_10 Reverts it back to dx9, but im unsure Unsure what your on about here, Changed PAM to 64 from 14.......Were? and what does it do? Last edited by Doc_uk; 05-05-2011 at 03:07 PM. |
#37
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S!
PAM = Process Affinity Mask. Can be found in the conf.ini file. Need to test if there's any difference with it on or disabled. |
#38
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And blue lines are still there, and im getting bad stutters at the begining of each mission |
#39
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I have just try'd it and it does not work, all it realy did was lower all my settings Last edited by Doc_uk; 05-05-2011 at 03:33 PM. |
#40
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I personally would have been very surprised had it worked but thanks anyway for the link, always worth a try innit? ![]() About the Process Affinity Mask, I would just leave the ; in front of it in the conf.ini to keep it disabled. Windows normally handles core assignment pretty fine by itself and tweaking this often does more harm than good. The 64 setting is aimed at a 6 core processor if I´m not mistaken so it wouldnt be the right setting for your Quad so if you set it to anything it would be 15 yeah. Greetz. |
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