Quote:
Originally Posted by CharveL
I look at it as a groundbreaking sim that's about 6 - 12 months before its release date where we were given the opportunity to buy in early to beta test it. Currently it's more of a technology demo than a sim/game.
But that's an optimistic view from my perspective and I've already got my fifty bucks worth out of it, despite expectations for it to be more finished than it is.
So I don't take the bugs too seriously myself, given the understanding that they are being fixed over the next 6 months, so long as they do keep at it.
I understand also those who are severely disappointed because it's not a finished sim/game and fully expected it to be so because it was released as such. Most people require more or different things from a sim than I do after waiting this long and it's not because I'm complacent, just that I have enough to do to keep me busy while new features make it in. Others don't or have more time to burn through the rather skeletal features than I do.
If I get bored in the next few weeks I'll just do something else while it catches up.
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That's pretty much my take on things as well. I would still want it to be much better than it currently is, but the fact that all my time is taken up just learning about the stuff that is included and works makes it a whole lot easier to wait for the patches. That being said i started flying it almost "full real" from day one (i use external views in single player because i like looking at the aircraft, plus i disabled anthropomorphic controls due to the fact that it doesn't filter spiking and thinks you are using your controls all the time if you fly with an older stick like i do), so i have a lot of stuff to keep busy with.
On the other hand, if people want to fly around in reduced difficulty settings, no CEM, etc and have some quick action fun then they are going to be disappointed, they are seeing maybe less than 50% of the gameplay experience and that takes a lot less time to do.
Also, there's a whole lot of people who only think in terms of graphics and not much else, completely missing the underlying capabilities of the game's engine in terms of mission scripting and lack of apparent limits in map sizes (they load in segments) and units (there's a recent youtube vid with a thousand aircraft in the air on the current, unoptimized build).
We could be flying online in a bomber raid from the UK deep into occupied Europe and the Reich with in a few months, 500 bombers, 200 escorts, 300 fighters intercepting them and all that being part of a dynamic online campaign, but some people just can't see past graphics. The functionality complaints are valid, some of the sounds need improvement to aid with immersion, but other than that in a "cosmetic" sense the game is as good looking as it needs to be, let's focus on its "brains" a bit, shall we?
I've clocked about 50 hours or so and i still haven't managed to master all of what i've discovered to a degree similar to how i can do things in IL2. By the time i best my manual prop pitch technique in the luftwaffe fighters and master my level bombing techniques, it could well be another 50 hours and 2-3 patches down the line.