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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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WoP is atm the best looking imo if you fly at medium to large heights.
Lower down the tricks used to get it to look good are obvious. You also notice the lack of real detail. What does continue to amaze me is that most detractors do not seem to have the ability to look past the green haze in the WoP BoB scenarios and just condemn it for that. |
#2
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I'm not condemning it just because it looks like green puke. It also plays like crap on a tiny map.
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#3
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anyone noticed in the game manual, the entry in the options for HDR. and in the last dev details post. And the word Landscape came up towards the end.
Possibly hinting that the landscape is not finished yet asides general bugs. I wouldnt say the scenery is poorly palleted. Id say the shaders are not finished. and the lack of HDR will also contribute to the feelings upon the landscape presently. also another reason the scenery looks poor during the daytime is that the normal mapping that gives the close detail does not work under those direct light conditions. it requires an angular viewing style to work at its best. (low direct light situation) This may also be true for any alpha channel shader manipulation depending on how its implemented. Cod has been put together just enough to warrant a release. its half baked, dont forget that. Look at the attempted detail texture on the concrete runways and sand and pretty much everything else. it has quite literally been thrown together at the last minuite. this is why it didnt work upon release. Last edited by Ali Fish; 04-29-2011 at 02:17 PM. |
#4
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IL2 or CloD is way ahead re gameplay. The one thing WoP does extremely well is how it reflects the messyness of the real world. Il2 and now CloD are too clean looking. CloD needs a bit more grime. Cracked windows, potholes patched tarmac , as if it's a live world. A sort of weathering. |
#5
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+1 |
#6
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Grime kills FPS.
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