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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-29-2011, 06:25 AM
Grand_Armee Grand_Armee is offline
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I've always wanted a feature that would simulate the way convergences were set in wartime i.e., where the plane was set on a trestle parallel to the ground, and the guns were tested against targets to see where the shells were actually hitting. Instead it was always create a quick mission, and test it against ain aircraft set to fly straight without killing you while you try to hit it. Then going back to watch your track, tring to remember where you were aiming at said point in track, etc. ad-finitum.

Ah well...guess it burns up the idle time doing it that way.
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Old 04-29-2011, 07:35 AM
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ZaltysZ ZaltysZ is offline
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Try this

MG h-convergence: 500, v-convergence: 150
Cannons h-convergence: 800, v-convergence: 150

It seems h-convergence and v-convergence have switched meanings in game. In anyway, above settings work well for me.
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Old 04-29-2011, 09:01 AM
Sauf Sauf is offline
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There was a thread over at sim hq about this, apparently revi sight shoots low and to the left, cant find the post but it was quite detailed, if you use ww view on a slow flying friendly bomber then switch to the revi the aiming point is different, rounds strike at the ww aim point not the revi.
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Old 04-29-2011, 11:17 AM
Rattlehead Rattlehead is offline
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I also find the 20mm cannon a little hard to be effective with. It's not hard to see why the later models had one 20mm firing through the spinner...much more effective, imo, even with one less gun. Okay, it was the more effective MG151, but still.

I've scored some kills, but it's more pray and spray than anything in my case with the 20mm. I like the 7.92mm machine guns though; they're much more effective than in the old Il-2, where they were basically useless.
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Old 04-29-2011, 11:27 AM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Rattlehead View Post
I also find the 20mm cannon a little hard to be effective with. It's not hard to see why the later models had one 20mm firing through the spinner...much more effective, imo, even with one less gun. Okay, it was the more effective MG151, but still.

I've scored some kills, but it's more pray and spray than anything in my case with the 20mm. I like the 7.92mm machine guns though; they're much more effective than in the old Il-2, where they were basically useless.
You couldn't be more right , I never had any luck with the 7.92's in the old il2 but now they are fantastic
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Old 04-29-2011, 11:28 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Rattlehead View Post
I also find the 20mm cannon a little hard to be effective with. It's not hard to see why the later models had one 20mm firing through the spinner...much more effective, imo, even with one less gun. Okay, it was the more effective MG151, but still.

I've scored some kills, but it's more pray and spray than anything in my case with the 20mm. I like the 7.92mm machine guns though; they're much more effective than in the old Il-2, where they were basically useless.
The old Il2 Mg17's were effective until some decided to change something and they become less effective over the patchings it received.

Stuka's strafing trucks has become a chore in the later IL2 1946 versions compared to the earlier Mg17 versions.






.
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Old 04-29-2011, 02:19 PM
Hellbender Hellbender is offline
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Actually the only known real expert defelction shooter of the fighter aces of WW II was Hans-Joachim Marseille.

Here´s some explanation of his tactics in a documentary: Deflection shooting in a curve.

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Old 04-29-2011, 02:46 PM
FG28_Kodiak FG28_Kodiak is offline
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Orginal convergence of Bf109E-3:
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Old 06-05-2011, 04:28 PM
kimosabi kimosabi is offline
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Marseille was King of snapshots!
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Old 06-04-2011, 04:46 PM
Bryan21cag Bryan21cag is offline
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Quote:
Originally Posted by Grand_Armee View Post
I've always wanted a feature that would simulate the way convergences were set in wartime i.e., where the plane was set on a trestle parallel to the ground, and the guns were tested against targets to see where the shells were actually hitting.
THIS WOULD BE AWESOME I am not sure how intensive the design would be but how cool would it be to have this in the setup screen, where you could visually slide the targets further and closer and then click a button and fire the guns and see where they hit the targets and adjust on the fly before going up.

Wishful thinking im sure with all the things still left to deal with but I would love to see this someday.
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