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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I'm really not sure what they could add to make it much more realistic other than a better night sky? |
#2
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In fact, I'd rather have the exact feature, that makes a FPS different from a flightsim: The believable rendering of an atmosphere! As you can especially see with this video, this is simply not present. Rather than a constant change of the temperature of light, it's very bright until noon, then changes within a few hours to orange/red until the sun sets. Also the little dusk on the horizon is clearly static, does not increase or decrease with daytime. This would be a simple graphics feature that would add a lot to a flightsim. |
#3
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Dano, whilst I largely agree, the top cloud layers in CloD look little different from Il-2, and I have always found them to look quite dated by todays standards.
Many features of the game are extremely similar to Il-2, and although Il-2 is excellent, I think we were expecting many areas to be completely new. For example: objecting loading. Really, there is no excuse why buildings load up sporadically. WoP models this way, and TBH once in flight, no one is looking closely enough to monitor the complete transition. In CloD as it stands, it is extremely noticeable. Then there's the sounds...are these the revolutionary sounds based n a 3-D sound engine that we were 'promised'? My main gripe, though, is where is the BoB? All of this development time, but no campaign to match BoB2? I think that starting the engine from scratch clearly took a heck of a lot of work. Because the CloD shown in those early build shots and videos doesn't look far off from the current game. |
#4
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To be fair the video lost a lot of detail in compression so judging the lighting based on it will be flawed, and I have to agree about the cloud layer, though it's only noticeable really with accellerated time.
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