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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-25-2011, 06:22 AM
trumps trumps is offline
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Default Persistant bomb damage?

Heya's, I was looking in the multiplayer sub forum there are a few people starting to check out the possibilities available regarding a persistent online war, with streams of script or trigger generated bombing waves and such, sounds very exciting if it can be made work! My question is does anyone know if bomb damage physically craters airfields to the point where planes can no longer take off or land from them? If so is there a timer in the scripting that will leave said bomb damage there for a set period of time until the field is deemed usable again? If so it would add a great aspect to any campaign, with regard to limiting the fields available to the RAF, and pushing them back, also if the RAF decided to counter and take out the forward Luftwaffle fields then the escorts would have even less time over the channel. I know as it is I have had a few sorties where I have returned home on the smell of an oily rag!
Could be a fantastic online battle.

Cheers
Craig
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Old 04-25-2011, 09:56 PM
Blackdog_kt Blackdog_kt is offline
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Default

The craters' visual representation are 2D and not fully 3D because it would play havoc with other 3d elements (eg, a 3D crater next to a hangar might extend underneath it, etc), but according to previous feedback from developers and players you do suffer damage if you taxi over one just like it would be a 3D one.

So if a script can control the "rate of ground crews filling up craters", what you describe will be feasible.
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