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GEM Editor All information about MoW map editor |
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#1
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By the way,
I did get to modify the mission; that is, I was able to add new soldiers, tanks, etc. I have been able to modify their inventory, etc, give them different weapons. However, the changes that I was trying to make so that the soldiers I add can handle all weapons and have the best hiding skills are not saved once I leave the MOW editor. The whole reason for me to want to do this is the following. I noticed that once in the mission editor of MOW editor, there are four main groups to choose from in order to add humans: civilian, single, mp, and special. The ones I am having trouble are the mp because none of those units are set up to behave like a soldier. If you are using them in direct mode, there is no problem as long as they remain hidden. But once they spot the enemy and the enemy spots them they won't shoot until they are shot even if they see the enemy, and they won't take cover on drop on the ground as normal soldiers do. I really want to use the "scout" soldier from the mp human option. So the idea is to modify the behavior of all the units in the mp option so that they behave like soldiers, so that I can use them. I hope you can help me. |
#2
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Well, I looked at the mp scout's breed and he has the 'stealth' perk, which im guessing is what gives him is super human hiding ability. However, I have not really noticed it doing anything in singleplayer. I put it on all my modded soldiers and yet even in grass, behind rocks, brick walls and clearly out of line of sight I get spotted. It seems in singleplayer the 'spotting' someone is very basic. If you are in their vision arc you are spotted, if you are not then your not spotted.
As for the entity files e1, e2, e3.....those are the files where the vehicles and weapons and stuff are. The 'resource' folder and all the fun stuff is located in the 'game.pak' file. You just extract the .pak files and I think then you can get your changes to take effect and edit it. If you plan to play online at all and dont want to mess up your base game itd be best to figure out how to make your own mod and activate it in the game under the options/mods tab then just copy all the missions and stuff over to it before editing it. YOu can DL a mod to see how it's set up or there are threads and stuff to tell you how to do it. Either here or on the DMS forums im sure. |
#3
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Anyone know if is possible to edit a saved game?
I have edited new games but I can't seem to load my saved game into the editor. Last edited by Gary_P; 01-20-2012 at 12:12 PM. |
#4
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Hey GaryP, are you talking about a mission in progress? What did you want to do exactly?
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#5
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Hey kane1. We talked before. I'm back in love with the MOW game. I purchased all of the addons and finished Vietnam.
Yes. You showed me in another forum how to edit a new game, but what about one in progress? Say you're playing a game. You finish the level and it takes you to another one that you can't find in the editor. It was like part 2 of the first one with the same map. Is it possible to load a game in progress into the editor? This is too fun. |
#6
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#7
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Where are the files? Do I have to copy the mission file to the editor's folder where the 0.x file is? Maybe rename it or swap the header as we did when we went the other way?
What I wanted to do was add in units. Maybe a tank or a cannon to help my side out. ![]() |
#8
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F:\game install here\men of war\Men of War\resource\map\single\1\1-dubovka It's an extra step but I always make a save to overwrite just in case, and yeah just do the opposite when porting into the Editor. I ported in the second part of the #4 Russian mission just to make sure it worked. If you have guys moving around just pause the game. I still haven't finished MoWAS or MoWV. I started playing DeadIsland, and now I'm playing The Elder Scrolls V: Skyrim. |
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