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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#31
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As Chivas said constructive critisim is a great thing, just pilling in the negative comments helps nothing. We all know that Oleg as a veru good reputation. He will deliver. They propbably just needed the cash to do so. I really hope that the new addons (maps/plane/ships/ground object pack) are made available for a price, not givenaway for free. IMHO it is a small price to pay to assure the continuity of this genre. I know I would pay $30-$50 US for an expension pack. This way maybe we will have drivable tanks, ships, subs, etc... This would be the BOMB ![]() |
#32
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#33
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#34
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I have no issue with the developers over the current performance. I appreciate that optimization is underway and it does not effect my opinion of the title, despite having a lower end machine.
What I do find clouds my opinion if the "sim" is the lack of content to enable anything more than a shallow BoB-lite skirmish generator. No warships, one merchant and a handful of lifeboats means the Channel Offensive phase is beyond reach. Pacific Fighters looks flush with ships by comparison. One RAF voice actor for the entire group of nations involved. Sounds like he's drawing words out of a hat too. No radar. Some arcade approximation will give you a stilted position of a nearby enemy, but for a meaningful intercept vector, height or number of contacts... Forget it. Crew members are just decoration. Viable Bomber numbers are barely up to a diversionary raid, let alone anything approaching the Battle of Britain in any real sense. Never mind current performance. It's the crushing lack of HISTORICAL content, not Technical content that has already made me loose interest. |
#35
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#36
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get over yourself. |
#37
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Salute
From all the whining going on here, you'd think they'd lost their homes and been bankrupted, instead of spending $45 on an incomplete product. ![]() The whiners here should relax. This game is full of problems, it does need a lot of work, but anyone who does not see the potential is a fool. I have a I7 2600k, running at 4.3ghz and a GTX-570 and the game runs flawlessly for me in all conditions. Others who don't have as good a system are having problems, but the game is being optimized continually. When you have a good system like mine, the game is truly spectacular. More of a concern to me are the following issues: 1) Flight model lacks tailplane effects on takeoff; while stall turns, humpties and tailslides can definitely be done, they're nowhere near as 'crisp' as they ought to be. The spin entries are every bit as odd as they were in IL2. (that is from a real pilot's evaluation) 2) Performance and equipment of the 109's, Spitfires and Hurricanes are not modelled at all correctly, in particular speeds and climbs are low, some aircraft have either the wrong props or poor fuel mixture modelling, and the aircraft universally suffer from a lack of performance over 10,000 ft, and backfiring due to lack of modelling of the altitude compensation in the carburetion or fuel injection systems. 3) Not enough ships to model the 'Convoy' phase of the battle, which is really the only stage which can be flown now with large numbers of aircraft. 4) Game really does need reflections modelled. We saw reflections in a series of promo videos, but I have a feeling they were eliminated in this foolish waste of effort on the epilepsy issue. Reflections were a key factor in WWII combat, the glint of sun off a canopy or shiny piece of metal were often the means by which enemy aircraft were spotted. Rise of Flight does this quite well and CoD needs to re-introduce this. Even with all these problems, the game clearly has a depth which is not matched by any others out there. I fly RISE OF FLIGHT, and while that game currently has a flight model closer to the real thing, its damage model, and graphics do not come near the immersiveness of CoD. RoF also does not have anywhere near as complete an aircraft set as CoD, RoF went for the money and produced nearly all the Scouts to sell to those who want quick gratification, but the game completely lacks the two seaters which were present in large numbers and which are an absolute necessity for a decent online war. Realistic campaigns are impossible in RoF either online or offline. That is not the case in CoD, with the planeset available right now I could design a Night 'Barge Bombing' campaign for the RAF, a 1941 daylight, 'Rodeo' campaign for the RAF, a late '40 'Jabo' campaign for the Germans, a 'Night Blitz' 1940-41 campaign for the Luftwaffe, or any number of others. (except the convoys ![]() In any case, the original poster of this thread is partially right. CoD will be the best, even if it isn't now. Last edited by *Buzzsaw*; 04-21-2011 at 04:12 AM. |
#38
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I think and hope they will work it out eventually by re-writing massive slabs of code, but people should be made aware that simply spending their hard earned money to upgrade hardware will not make much difference to get this running properly. wait for new patches before spending more money on hardware. |
#39
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everybody see the potential of this game, that's why there is so much people knocking at the door
btw every passing day without a working MP is hurting the community badly ^^ |
#40
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